190°

How to Find and Kill Shipbreaker, Secret Boss of Far Harbor

In the murky depths of Fallout 4’s latest DLC there are a multitude of new sea creatures ready to absolutely ruin your life. Anglers, Gulpers, Fog Crawlers and more have been added to the game, who pose serious threats to you (and your companions) livelihoods.

There is one quest in the game, an un-marked endeavour that lets you fight a super-charged creature unlike any other in the DLC. Here’s how to track down and fight the legendary Shipbreaker.

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twinfinite.net
djlukewarm3301d ago

I hate those Anglers. Something about them, man

Tetsujin3300d ago

I found the quest through a random NPC talking to me about it. I talked to Longfellow which he mentioned the radio frequency. I've traveled the entire Island twice, hit every spot, even tried going off map just in case, and still can't pick up the Radio waves to get him. I'm not sure if anyone else ran into this bug or not, but just in case I figured I'd point it out.
I have successfully completed the main story,
*SPOILER* I have all 3 factions available (no one died) *END SPOILER*
I have the majority of the quests for the island completed.
I have tried Longfellow as a follower, and I currently have Piper as my companion. Still nothing.
I'm level 119 currently.
I'm also on the PS4.
If anyone has any suggestions I'm open to hearing them.

wakeNbake3300d ago

Its in the Northern tip of the island, not too far from Far Harbor.

Elwenil3298d ago

Just pay attention to the notifications in the upper left of the screen. If you have started the quest, it should tell you when Shipbreaker is in range, then quickly tune in the frequency and use it to track him down. I killed him near the lumber yard.

Tetsujin3298d ago

I've read on the Bethesda forums there's a lot of people with this similar problem of Shipwrecker not showing up, nor his radio signal appearing at all. I've been on every part of the island, and even went off map a few areas, and the most I've came across was a Mire Queen that kept registering as "You can't go here," so I had to improvise the fight. Otherwise the signal won't appear at all, and nothing on the map still. On PC there's a console command to either reset the quest, or flag it as complete.

Erik73573300d ago

Get rid of the thumbnail, spoilers

TorpeAlex3299d ago

That thumbnail though, man that looks cool.

140°

Introducing Project Defiant, the first wireless fight stick designed by Sony

First look at the upcoming controller, which uses PlayStation Link technology to deliver wireless connectivity with ultra-low latency for fighting games.

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blog.playstation.com
darthv721d 9h ago

Interesting.... I'll get one.

1d 5h ago
Babadook71d 5h ago (Edited 1d 5h ago )

Great for Marvel Tokon Fighting
Souls (which looked amazing).

Disccordia1d 1h ago

It can also be used wired which is fairly important to note. Anybody using this thing competitively won't go anywhere near wireless.

170°

CD Projekt RED History Suggests The Witcher 4 Demo May Be More Marketing Than Gameplay

The history of CD Projekt RED suggests that the recently shown demo for The Witcher 4 may be more marketing than actual gameplay.

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twistedvoxel.com
Sonyslave31d 16h ago

Not only CDPR but Epic Games as well i still haven't seen any game with that fidelty of that Ps5 tech demo .. that was 2020

VenomUK1d 8h ago (Edited 1d 8h ago )

Digital Foundry in its reaction video said they believe the demo reflects real performance, as overstating it’s competence on PS5 could bring significant risks to Epic Games’ shareholders and legal risks.

https://youtu.be/5PIyPpB83V...

Eonjay16h ago

Actually Horizon Forbidden West exceeds this in image quality. So it seems very plausible. Intergalactic is actually beyond this presntation in IQ, RT and resolution and thats locked 60FPS as well. As far as the usage of hardware RT in UE, they were able to reduce the CPU overhead.

This was a tech demo for UE 5.6. That was clearly stated and is evident by the presentation itself where several of the new features of UE are highlighted

This article title is inaccurate because this was not a demo for Witcher 4. It was a technical demonstration of Unreal Engine 5.6.

Christopher1d 15h ago (Edited 1d 15h ago )

***Cyberpunk 2077’s gameplay features that were showcased in initial footage but never made it into the final game***

They literally made a big deal of telling everyone that they changed the gameplay of CP2077 during development and then did a new demo of the game with the new gameplay. There was no hiding this to the public. CP2077's problem with the buggy as heck and obviously too early release.

This is really bad journalism to promote this line of thinking. It's an attempt to rewrite history. You can definitely say you preferred the initial demo, but they were very open and clear when they moved from third-person to first-person that it would include major changes in gameplay and showed those off multiple times a year prior to the game's release.

---

As to the point of this article? Yeah, the whole event is a marketing event. I don't trust anything until it's released, tbh. No matter who is making it. I can still be excited by what I see, but it's not going to get me to pre-order a game or get me to go out there and sell what I saw as if it will be just like that in the full release.

neutralgamer19921d 10h ago

What about the fact CDPR showed gameplay behind closed doors which wasn't real? They dusnt allow anyone to bring their phones or any tech so once media came out of that gameplay reveal CP2077 was hyped to the moon and back. CDPR didn't show console gameplay so let's not act like they were transparent when they switched from 3rd to 1st person when they lied at launch of the game

Christopher1d 9h ago

You mean rumors? You want me to comment on rumors from Bloomberg? We arguing the belief of rumors now and not news?

Here's that fake demo - https://www.youtube.com/wat...

If you've played the game, you know how much that lines up with the final product. That's what I know.

***let's not act like they were transparent when they switched from 3rd to 1st person when they lied at launch of the game***

They literally re-demoed the game with the change, so they were transparent. You're just acting like they weren't when in 2018 they literally demoed the new gameplay. That's 2 years prior to release.

I don't know what they 'lied at launch of the game' is supposed to mean.

-

This game had enough wrong with it at release that we don't need to be arguing rumors and online hatred of the gameplay changes shown in 2018.

neutralgamer19921d 9h ago

Christopher, just to clarify — I'm not trying to be overly negative or dismissive. I fully acknowledge that CD Projekt Red was transparent when they switched from third-person to first-person and even re-demoed the game to reflect that. Credit where it’s due — they did show that change publicly.

But the real issue for me is how the game launched. Despite that transparency earlier on, they deliberately withheld gameplay from the console versions and still charged full price for something that was nowhere near ready. That’s where trust was broken. The game was released in a clearly unfinished and broken state, and it took years to get it into a playable condition. That goes beyond mistakes — that’s a serious failure in leadership and consumer respect.

So when I see something like the Witcher 4 tech demo — and yes, I understand it’s Epic showcasing Unreal Engine 5 — I can’t help but approach it with caution. It’s not blind skepticism, but earned skepticism. A lot of the original developers have left CDPR, so we can’t assume this next game will automatically reach Witcher 3 levels of excellence.

I want it to be amazing. We all do. But I’m not going to fully believe the hype until independent gamers and trusted content creators — people with a reputation for honesty and not being paid off — get their hands on it and say, “Yes, this is great.” Until then, it’s just marketing.

They built up enormous goodwill after The Witcher 3 and the free DLCs — but they lost much of that with Cyberpunk's release. Even platform holders like PlayStation and Xbox, who once trusted CDPR to self-certify, don’t anymore. That alone speaks volumes.

Again, it’s not hate — it’s caution born from experience

CrimsonIdol1d 8h ago

"Despite that transparency earlier on, they deliberately withheld gameplay from the console versions"
It was a multiplatform release, and yes they botched it, but clearly consoles weren't lead development platform, PC was. They clearly were hoping that they could get everything together by launch, and this was a mistake. I think them showing this running on a PS5 is a clear indicator that they've learnt from this.

But there are plenty of reasons not to get too excited about this, and it's not hidden behind any lies, it's right there watermarked on the footage. this is a technical presentation of the Unreal 5 engine, running on the PS5 at 60fps. This is technology that may be in the Witcher, this is not the Witcher.

Lightning771d 15h ago

Because it is marketing. Epic did the flying sand girl in 2020 now this with Witcher. I still wanna see what games shows the original showing of Unreal 5? It's been 5 years exactly.

Michiel19891d 10h ago

ofc it is, no real gameplay suddenly xrays a horse to show how its muscles are moving realistically.

CrimsonIdol1d 8h ago

It literally had text telling you it wasn't gameplay.

Extermin8or3_14h ago

They were literally showing off the fact it seamlessly can transition from gameplay to ctsceme those aspects of presentation were clear cutscenes....

Show all comments (23)
90°

Giant Skull, A Studio Founded By Respawn Veterans, Is Making A D&D Game

The studio was founded in March of 2024 by Stig Asmussen, director of the Star Wars: Jedi games.

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gameinformer.com