180°

Alienation dev calls PS4 a pleasure to work with, a big step up from PS3

Sony has worked with a wide range of developers all over the world and Housemarque is absolutely one that has come to the forefront this generation. Their hit launch PS4 title Resogun sent the studio into new heights and their most recent iteration Alienation continued that path.

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examiner.com
Germany73313d ago

Housemarque is great, i really enjoy your games.
Keep the great work and can't wait for Matterfall.

Eonjay3313d ago

I love this studio. I loved Resogun so much that I became one of the top players on the planet.

IamTylerDurden13313d ago

I encourage everyone to get Alienation and have a ball playing online co op with friends. It's so fun and the upgrades and loot system are terrific. It has legendary weapons and follows the same color based rarity system as Borderlands. Legendary weapons are orange!

3313d ago Replies(1)
3313d ago Replies(1)
TheColbertinator3313d ago

They've been rising in the gaming world lately. Housemarque could start pumping out some great high bugdet games if a big publisher gives them a shot.

Bathyj3313d ago

I feel they are happy doing the smaller types of games they are doing. If they wanted to do a longer AAA type games they would and Sony would no doubt back them.

TheColbertinator3313d ago

Sony would spare cash for a studio has that provided them highly rated exclusives.

IamTylerDurden13313d ago (Edited 3313d ago )

If Housemarque wanted to do a bigger game Sony would surely back them.

Sony backed Ready at Dawn and now Bend when they wanted to take a big league shot. Housemarque has earned it at this point, but tbh they are quite content making hit twin stick shooters.

Agent_hitman3313d ago

We already know this since the beginning, right??? Or.. Am I missing something?

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg23h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac4d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.