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Overworld Overload: An Analysis of Link to the Past’s Light World, Part 3

Gamasutra: "Over Part 1 and Part 2 of this series, we looked at the ideas of dividing a world map into regions, and setting up obstacles for the player. Now, I want to look at the game flow of Legend of Zelda (LoZ): A Link to the Past (LttP), and how the design of the game world both encourages exploration, but guides the player from world to world."

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