Push Square: "DOOM may become repetitious near the end and doesn't take needed risks with mission variety, but it boasts some of the finest shooting mechanics and thoughtful levels we've seen in a first-person shooter in years, pushing it to the very fringes of excellence. The campaign's a head-banging, heavy metal hoot with a surprisingly good backstory, striking visuals, and two decent multiplayer-minded modes to back it up. We'd dare say this could be the Dark Souls of its genre, gripping you with its nonconformity while unleashing its own kind of glorious Hell upon you. However, where this illustration falls apart is how you can raise Hell in return, going on the power trip of a lifetime to rip and tear through legions of demons."
The video game industry is already so creative, but one thing that can be improved is its handling of space.
After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.
It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.
The iconic demon-slaying shooter just got a corporate makeover—perfect for pretending to work!
Mods, metal and Mormons, oh my!
John Romero is such a rad, down to earth guy. A few of my Portuguese game dev buds got this opportunity a few weeks ago at the DevGamm event in Lisbon! He turned down dinner w a lot more higher profile game developers to rather have dinner with this small, more unknown indie dev team called Redcatpig instead. It shows you where his heart is!...
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