Joshua, from XOTV, discusses the multiplayer in Uncharted 4: A Thief’s End and how disappointed he is that it feels so similar to Uncharted 3: Drakes Deception.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Digital Foundry : PS5 Pro's image enhancement feature for PS4 games gets the Digital Foundry breakdown - to what extent are last-gen games enhanced for 4K screens?
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
"There is barely any expansion on the core fundamentals of Uncharted 3"
Title and the above sentence are ambiguous and false. The core fundamentals of Uncharted 4 have been greatly enhanced.
NX Gamer:
"There's far, far more going on in the multiplayer. Animations are absolutely top notch, the 16ms frame time means that samples rates are very high, adding in conjuction with procedural animations great blending, high key frame count and skeletol frames mean that all character movements feel and look, not only natural but convincing.
You can see the same care and attention we see in the single player, from idle animations, cover reactions when shot at to the swinging. The collision interactions are incredibly natural.
If you pay attention, you can also see the pivot point in skeletol rigs as you get shot or react, from changing hands and reloading the guns, even moving the rope over your head."
And let's not disregard what is quite possibily among the best things about Uncharted 4; its fantastic gunplay. It's most probably the best controlling third person shooter on the market, in my opinion. I have played almost every single third person shooter and the closest thing to UC4 is MGSV.
While we're at it, the weapons sound absolutely fantastic.
"The hook rarely feels useful and its addition has been woefully implemented, with it frequently breaking the perfect visuals when in use."
Hook woefully implemented and breaks visuals, Care to elaborate?
"some of those areas are so far detached from where the core action is that one can’t help but wonder why Naughty Dog bothered."
Traversal.
"It feels forced, clunky and completely unnecessary."
To each his own, but I completely disagree, especially after traversing through some of the maps and pulling many rope swing takedowns.
"When I could buy an ability I would have to do finger gymnastics to purchase and then use it"
This is just pathetic; Anecdotal fallacy.
"Change for the sake of change… that’s never the best kind, and yet that’s what’s on display here."
First you say the above in regards to boosters and mysticals, and then you shortly follow it with "Why not go further with the store mechanic and make it so that players can upgrade their guns throughout each match?"
Make your mind up pal.
"Putting shiny new graphics on the same game simply doesn’t cut it!"
True, but that is simply and unequivocally not the case in regards to Uncharted 4.
There's so much in your opinion piece that I can contest towards but I'll leave it for another day.
I'd have thought the new powers would have changed it greatly! Not to mention the rope swing and sliding down some terrain. Only played a bit of 3s MP and haven't played 4s MP a part from the beta but there is a fair bit different IMO.
Wao Xbox One TV, again with the U4 hate?
Such desperation for attention.
I personally think they added too much to the MP. I would like a game mode with no side kicks or mythicals. But I certainly see why the game i fun for many people.
Joshua has defended the silly review his colleague did of Uncharted 4 and now here he is deriding the UC4 MP:
"There is barely any expansion on the core fundamentals of Uncharted 3"
"The hook rarely feels useful and its addition has been woefully implemented, with it frequently breaking the perfect visuals when in use."
(Traversal) "...feels forced, clunky and completely unnecessary."
Each of the above statements is untrue and Joshua is either is really poor at playing Uncharted MP and is trying to divert blame onto the game or that his site has an agenda when it comes to the PS4 exclusive. I rather think it is the latter.