When you admire the revolution of Virtua Fighter and the revelation of Super Mario 64, the two recognized pioneers of shifting videogames almost wholly into 3D, you cannot honestly appreciate the without also thanking the great talents of Dave Theurer and Dave Sherman. These two names likely register little on the gaming Richter scale -- certainly nothing like Shigeru Miyamoto or Yu Suzuki -- but they deserve respect for introducing the industry to critical building blocks: polygons.
These two men are the architects of I, Robot. It's a rather forgotten arcade game from the tail end of the golden age, released to solid fanfare in 1983 but ultimately failed due to unreliable hardware and gameplay quite foreign to the top hits of the day, such as Robotron 2084 or Dragon's Lair. In fact, the game was such an under-performer for Atari that it too enjoys an urban legend similar to that of millions of E.T. cartridges for the 2600, allegedly buried under to New Mexico desert. According to legend, almost 1,000 units of I, Robot were ordered but only 500 placed in arcades. The other 500 were shipped across the Pacific to Japan, but the games were dumped overboard.