250°

Is The Legend of Zelda Series Ready To Be Open World?

Power Up Gaming writes - When the trailer for the new Legend of Zelda game appeared, most people got pretty hyped pretty quickly. Not only was the game visually stunning, with some fantastic action and environment design, it also promised to be bigger, more open world, in this case. For people who were fans of the vast exploration qualities of open world games such as The Elder Scrolls, Fallout, Dark Souls, and others, this was news that made that hype a thousand times better. However, it does beg the question: is The Legend of Zelda ready to become an open world experience?

Read Full Story >>
powerupgaming.co.uk
wonderfulmonkeyman3317d ago

*Facepalm*

The Legend of Zelda STARTED as an open-world game back on the NES.
So I'd say it's not really about whether Zelda's "ready to become open world".
It's more about whether Zelda is "ready to return to being more open world, like the first game was."

nevin13317d ago

Isn't Ocarina of Time open-world?

EcoSos33317d ago

Nope it only felt that way because you travel to one side to the other and you could do some events out of order. But you still had to do the temples in order except for like two of them, ALBW was more open world the only thing only holding you back was the money to buy the items.

wonderfulmonkeyman3317d ago

Only in the sense that you can travel across Hyrule in full 3D.
The structure of it, however, is a lot more linear.
There's a set order to the dungeons, and the only real way to do any of them out-of-order, is to go into the latest one, grab the key item from it, then abandon doing it early.
And that doesn't always work.
When people think "open world", it is usually implying a game where you can go where you want and do what you want, in almost any order, outside of set instances where areas are locked behind story or won't open without specific items.
Think Skyrim; you could go anywhere and do almost anything. You didn't need to visit the majority of the areas in the game at any set specific time; you could go early or late, and barring areas tied to specific items or bits of story or progression, you weren't really limited in what you could see and do at any point.

Same with Xenoblade Chronicles X; anywhere you could see, you could most likely travel, outside of specific instances or if it was too high up and you didn't have a flight-capable robot.

NotEvenMyFinalForm3317d ago

It's not like in games like GTA, Fallout or Skyrim you can jump straight to the end, do whatever and beat the game. You still have to follow an order, met some conditions and go from point A to B.

Most of the time, if not always, the progression in open-world games it's actually very repetitive and boring tho. Because in order to allow you some freedom what they tend to do it's give you a list of quests that as you go beating them new more difficult ones appear, but most of the time more than half the quests are just pointless fetch quests. Meanwhile the main quests and the quests with big rewards always require you to follow an order and meet conditions.

clouds53317d ago

Yes it basically is. It has its limitations because of the hardware at the time but other than that it's as open world as games get. What people tend to forget, most story based open world games are still very linear.

NukaCola3317d ago

All Zelda games are open world but Hyrule is a hub for the spokes of dungeons and subworlds in the kingdom and you can see that in titles like ocarina of Time which is one of the most "closed worlds". But Zelda started fully open world on NES and continued that this whole time. I don't know fi they mean that this new Zelda will have more content all around this time with abundant "side missions" which is something Zelda games aren't filled with like other RPGs.

+ Show (2) more repliesLast reply 3317d ago
LOL_WUT3317d ago

They seriously need to give these characters a voice ;)

wonderfulmonkeyman3317d ago

Excuse me, princess.
*Mic drop*

SavageFlamingo3317d ago

I'm not too sure about that. I like leaving the voices of the character to the imagination. Kinda feels like reading a book for me.

gamerb63317d ago

The characters are all having voices apart from link. Have you been living under a rock or something?

_-EDMIX-_3317d ago

Agreed if anyone knows Nintendo IP's it's this man .

The Zelda series has always been open world it is one of the pioneer open world games and for someone to write an article questioning if the series should go open world is truly a shame. if you're going to write about games at least know the damn history of them for someone to write an article saying something so stupid they should get their gamer card revoked!!!

All someone has to do is just read it Wiki on Zelda to know of its history of being open world. If you take the first to Zelda's and put them into 3D exactly what do you think you'll get? Are you guys seriously joking?

343_Guilty_Spark3317d ago

I hope not. Open world doesn't automatically make things better.

wonderfulmonkeyman3317d ago

True, but at the same time, the original Legend of Zelda on the NES was an open world game.
Didn't hurt it any.
If anything, it set a standard that only grew from there, for many other IP's.

Segata3317d ago

huh? Zelda NES is open world. WW was open. Many of the handheld versions.

Sly-Lupin3317d ago

Depends on how strict you define "open world." Defined strictly, I can't think of a single "open world" game that's 100% fully open-world. Even LoZ transitions the player between segregate areas that don't exist on the same map--that there's no big loading screen at the bifurcation is irrelevant. Same for the subsequent top-down Zeldas that pan the camera from small area to small area.

A truly open world would be like... imagine if The Witcher 3 was just Velen/Novigrad. No other areas. All of the interior and exterior environments seamlessly cohered.

It's more appropriate to say that Zelda games have--from day one--very deliberately worked very hard to sustain the illusion of an open-world environment. In fact, I'd call that the single defining trait of the series.

Segata3317d ago

I define it by literal definition. Wind Waker you could go anywhere. Zelda NES same thing but tackle dungeons in any order. There is Regional World games like Xenoblade Wii and Dragon Age Inquisition. Big World games like Zelda Twilight Princess.

_-EDMIX-_3317d ago

"A truly open world would be like... imagine if The Witcher 3"

? You can be open to a degree yes, but open world, is open world. No matter the degree of.

Zelda is one of the pioneer series to even do the open world layout. I've heard folks say "linear" or "non linear" all those are pretty irrelevant.

Open world again just means just that....an open world setting, structure isn't really THAT much defined in open world for us to really say something like " interior and exterior environments seamlessly cohered. " lol

Do you not get that by you're logic Open world then is only a small amount of game to ever release? I don't think its that exact and I think the author needs to read up on some gaming history.

wonderfulmonkeyman3317d ago (Edited 3317d ago )

A better example might be Xenoblade Chronicles X.

The only time there's any sort of loading screen is when teleporting; other than that, the barracks, the very last area that you can only enter once, and cut-scenes, every single location in the game is transition-free, even when traveling between entirely different continents.

Sly-Lupin3314d ago

...Yes, I do realize that "by my logic" only a small number of games are truly open world. Congratulations: you cleverly discovered the point I was making.

...Yet somehow missed the *other* point that "open world" is not a strictly defined term, and encompasses a great many games that only approximate open worlds (like the original Zelda).

+ Show (1) more replyLast reply 3314d ago
Sly-Lupin3317d ago

This is even dumber than the supposed fans questioning whether or not Zelda is "ready" to become an RPG. Since day one, folks. Since day one.

Show all comments (25)
60°

Link Should Talk, but Choose His Words Carefully in The Legend of Zelda Movie

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.

Read Full Story >>
gamesandwich.com
got_dam74d ago

I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.

Relientk7774d ago

It's gonna be Chris Pratt again lol

"It's a me Link"

50°

Nintendo Hopes To Continue Making Both Top-Down 2D & Dynamic 3D Zelda Games

Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.

Read Full Story >>
twistedvoxel.com
212d ago
90°

Could Ganondorf Ever Be The Star Of A Zelda Game?

Gerudo or Gerudon't?

Read Full Story >>
nintendolife.com
LG_Fox_Brazil331d ago

A game starring a young Ganondorf... That would be kinda interesting

OtterX330d ago

Yea, maybe a story arc about how he becomes evil, but make him start out good/morally ambiguous.

Michiel1989330d ago

nintendo and morally ambiguous is a dumpsterfire I'd like to watch.

DefaultComment330d ago

He already was playable in original Hyrule Warriors ... just saying.

Inverno330d ago

WW's Ganon would probably be the most interesting of the bunch. It'd be a good way to not only return to WW but also Ocarina. We could see more of his upbringing, his motivations for trying to find the sacred realm, the fallen timeline, the flood, and how he survived. Tho I don't think he'd work well game wise unless they're willing to let us kill Link. Otherwise it'd be a really good concept for an animated film.

SubtilizZer330d ago (Edited 330d ago )

Omg if they could literally make him follow Links path similarly like maybe he had to deliver the items Link had to recover in the legend of Zelda in hopes to save a loved one or maybe for some political gain or maybe his father is betrayed by Hyrule omg my brain so many ways to do this very thing and it would work so well.

Like his family is left in possession of powerful artifacts that can shape or deal with issues plaguing different parts of their world. Through politics they agree to part with these but then when they part with them they are betrayed or setup. I don’t know but this shit would slap.

It could star a relative and Ganon could be a child that he stops to visit on his journey who looks up to his like a Shanks and Luffy kind of deal. Seeing Ganon as a young kid with no hate wow. Nintendo sleeping on this for real

Kneetos329d ago

He was my MVP in the hyrule warriors game
Probably the most fun character to play as