70°

Farmlands: The First Video Game Kickstarter and the Dawn of a New Era

So what was the very first video game Kickstarter, you may ask? It was Farmlands, launched May 5th, 2009 by Greg Chudecke, aka CaffeinatedGuy.

garyanderson2897d ago

Who would be thought kickstarter would have such a huge impact on games.

LumpztheClown2897d ago

I'm so glad that platforms like Kickstarter give smaller studios the chance to create games that people actually would want to play that isn't a regurgitation of the same old shit! Not sure I could get into Farmlands myself, but if it weren't for Kickstarter, we wouldn't HAVE games like Shovel Knight or Shadowrun Returns! Indies RULE! #Salute :-)

10°

Caffeinated Games Launches BuyTexels.com

Caffeinated Games today announced the launch of BuyTexels.com, a website which allows you to buy texture space in their upcoming games. Their first game, Farmlands, is a next-gen board and collectible card game currently planned for the PC.

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gamershell.com
50°

In-game advertising reaches a whole new level

Caffeinated Games has announced the launch of buytexels.com, a new website that allows anyone to buy advertising space within their upcoming games.

The scheme allows users to purchase any amount of texels (a unit of texture space) they wish out of the 904,800 available at a cost of $1/texel. The image provided will then feature in-game.

It all reminds us of the million pixel campaigns spread across the web, but do we really want to see it in video games?

Caffeinated Games is an independent games company founded by former SOCOM and Lord of the Rings developers who are currently working on FarmLands, a next-gen board and collectible card game.

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dpadmagazine.com
20°

Caffeinated Games pitches 'FarmLands'

Joystiq writes: "One glance outside the in-laws', er, office window and you'll see where Caffeinated Games founder Greg Chudecke has drawn the inspiration for his new studio's first game, FarmLands. But this is no ordinary harvest sim. A visit to the game's official website reveals a wealth of scattered game concepts: a virtual board; collectible cards; creature battles; slot machines; and a brother and sister living in a "strange" room, having the same "strange" dreams."