Real-time strategy games are undergoing an identity crisis. Following a slew of inventive titles, the genre has been subject to stagnation. Efforts to kick start strategy games have ranged from retooling the basic mechanics of the genre to porting titles to consoles. Last year's lauded World in Conflict proves the former to be more effective, especially given poor sales and critical panning of console ports. Battleforge follows in the spirit of that very cause, revisiting the genre's fundamentals with an innovative twist to its gameplay. Focusing on multiplayer and a wild new card-based battle system distinguishes it as one of the few real-time strategy games risking innovation.