The Making of Oddworld

For a movie-maker in the mid-'90s, familiar with almost ten years of high-end 3D graphics, the response of gaming to Sega's Virtua Racing was, in a word, odd. "It was grad-shop development still," recalls Lorne Lanning, the movie-maker in question. "Sceptical of anyone who didn't how to build videogames, especially Hollywood. But it didn't know 3D – and suddenly it knew that it didn't know. That was how we got in."

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