Eurogamer:
"A year ago I sat in a room with a downcast Adam Badowski, studio head of CD Projekt Red, and we talked about The Witcher 3 'graphics downgrade'. He wanted his game to visually knock people's socks off but instead it faced criticism."
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
Can't wait to play this on PC.
holy crap...
''For example: before, each and every prop had its own texture; this might require another draw-call or so. It impacts performance. But this time around we know we're going to group these things together so you have them representing same texture now, so we're loading less but maximising the quality at the same time''
Gz Cd projekt for discovering how to make texture atlas xd... like most of the commercial engines do it for you
Very strange read, or am I just reading it wrong?
First of all he says almost 90% if all the assets are new & each item is at a far higher detail. Then later on he states that assets are no longer single items & textures but groups of items that are all textured as one item & just copied & pasted. That sounds like it'll get repetitive & an odd design decision.