Uncharted 4 appeared on store shelves today, and for this event many players have waited. If you're interested how the game has changed since last year, then check this video graphics comparison of E3 2015 build and final retail version.
Video source for this comparison thanks to Gamersyde.com
Digital Foundry : PS5 Pro's image enhancement feature for PS4 games gets the Digital Foundry breakdown - to what extent are last-gen games enhanced for 4K screens?
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.
Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.
Love the upgrade in details and more vivid colors in retail
Takes notes Ubisoft
Started playing late last night. The game without doubt looks amazing & from a PC gamer it's just great how nice it is to play a console game with great AA, I have no idea how they've done it. The only problem I have so far is the 30fps. I just can't get to grips with it, it's just not as smooth as I'm used to. It's my opinion, I know people who just play on console won't worry whatsoever, but go on the amazing U2 remaster & see how smooth they made it & jump back on U4 & you'll clearly feel the difference. I'm tempted to leave it where I am in hope of the neo being able to play it at 60fps, because the game deserves it.
I guess it depends on your taste as to which version you prefer. The biggest difference I see is that in the E3 version the character's skin shadows reflect more of the bluish tint from the sky whereas in the retail version the shadow is of strictly the skin color.
The retail version also lacks some of the background dust effect and gloss effect (palm leafs, pillar, parasols from 0:02 to 0:06, leather strap on Nate's shoulder at 0:27).