VR is not optimal for gaming because of the over saturation of hardware and software in the market and the motion sickness and effect on the eyes it creates
VR is a gimmick and won't be successful. too much over saturation in the market and it adversely affects too many people. I've played it several times and I simply cannot doing it without getting extremely sick, even though that's improved immensely. The user base just isn't there and it's too expensive.
Too expensive? It's the same price as a game console. It's fine and a great piece of hardware. You get sick? Too bad. 99% of people don't. The user base is there. There's a reason GDC included "VR" in the conference's title (I work with developers).
$500 for something that is not a game console is ridiculous, especially one that cuts out your userbase. It's way more than 1% who experience this. A lot of people have astigmatisms and most aren't even aware of it. It's worse too if it's only in one eye.
99% of people don't? Not a real statistic. I'm willing to bet a lot more than 1% would / do experience adverse symptoms playing VR. I'd say the number is far from negligible.
I have been playing around with Gear VR (couldn't wait till October) I get terrible motion sickness, but have had no problems with gear VR (aside from a space one) for that reason I doubt you have played it several times. Every major Tech company is now heavily invested in VR with billions being poured into it's development and I will be buying the PSVR, Anyone who thinks VR is a gimmick has no idea of it's quality and potential, VR will impact everyone eventually.
99% of the people don't get sick? You don't even know that. The numbers are much higher that's for sure. VR IS a gimmick and it IS expensive. TV and monitors will still be used most of the time, now and in 10 years
"99% of people don't" We don't know that. It'll probably be less than that number
MS wouldn't be working on technology designed to reduce the tendency towards motion sickness, and the industry would not be considering putting motion sickness level warnings on VR titles if it was only a 1% margin of the population. Amiga Man, the potential in something doesn't guarantee its success or its failure. VR is barely passable at this point, it's a frontier filled with mostly shovelware deigned to showcase the "3D-ness" of it, with little to none of the virtual part of the equation. At this point, it's like when NES had the Zapper, R.O.B., Power Pad, and the Power Glove. They all looked good on paper, but none of them did anything meaningful in terms of making the experience more virtual. VR glasses, by themselves, are not virtual. We need better input devices to take advantage of the 3D viewpoint to immerse people in the experience instead of just depth with head tracking.
80% of statistics are made up right on the spot
"99% of people don't" Give us a legit source. I think you pulled that stat out of your ass.
I'm not bothered with VR for a few reasons: 1. Most of the games in the works or currently available are short experiences simply because prolonged use of the headset is just a bit too intense. 2. Too expensive. It's a peripheral, not a console. Combined with 1, I feel like it would be a waste of money. 3. My eyes start to burn if I play HD stuff too much, and I get headaches when I watch 3D films or play games in 3D. I don't think I'll react well to VR. 4. There needs to be independent studies done on the possible physiological and psychological effects of using the technology, of which I suspect there are many. Developers should also be made to follow health and safety guidelines so as to avoid harming their players. Chet Faliszek argued that any nausea that players experience, at this point, has to do with how the game is made, not the technology. I don't know if that was damage control on his part, but if not, developers need to make their games responsibly. 5. Games are anti-social enough as it is. VR only intensifies the player's isolation. Having said all this, I like the idea of using the headset as a 2d screen. No distractions. That's something I'd probably use it for a lot.
You went from saying "games are antisocial enough as it is...." To "I like the idea of using the headset as a 2d screen thats something id probably use it for alot" Which one is it?!
Some people spend a considerable amount of money on a decent monitor or even a TV so that information can be displayed on them. A VR headset can be likened to a personal display device that can replace or augment an existing display device. Somehow I cannot envisage a display device as a non-essential peripheral. Even if you just use say the PSVR in cinema mode only like you have suggested it would still make a decent display device with a virtual screen up to five meters in the diagonal. Tell me off any TV or monitor that even approaches the virtual screen size of a VR headset. As for games being anti-social well that really depends on what type of games you or friends like. Sure you have single player games but you also have multiplayer family oriented games as well. Actually, games are what is called active entertainment which can be social or private, however watching a show be it a TV program or movie is what is called passive entertainment and in many respects, this is much more anti-social than playing a game. Sure people can get together socially to discuss a show or movie but then again so can a group of gamers. I would always recommend trying out a VR device in both VR and cinema modes (the greater the time the better) before making a decision since it may be possible that VR headsets can cause problems for some such as nausea and as you have stated burning eyes. It's all well and good doing independent studies on the effects of a particular item or thing on the human body or psyche but we all know or should know that people abuse the recommended usage be it drugs or even gaming.
MY first thought is if you are not bothered now you will be, VR is inevitable as is it's continued development, VR isnt perfect but this is very much first gen stuff and it will grow into so much more. I'm sure all sorts of studies have and will be made into it's physical and psychological impacts, the same happens for any device (TV, phones etc have all come under the same scrutiny) PSVR funnily enough can be sociable, Sony taking the time to put the display on TV, whether thats the same as the player or something different to interact with the player) Watching 2D screen is another obvious attraction, especially when it to all intents and purposes it becomes your own personal cinema. Basically VR is here to stay, bothered or not, it will become part of everyones lives
@nitus10: There's no real substance to arguments like this: "It's all well and good doing independent studies on the effects of a particular item or thing on the human body or psyche but we all know or should know that people abuse the recommended usage be it drugs or even gaming." I don't know what you're trying to imply. Don't bother studying the effects? It could mean the difference between VR taking off or not. If all the games made for it make people ill, VR will just collapse. If there are regulatory guidelines, this won't happen. More importantly, such studies could mean the difference between a lot of health problems and not a lot at all. It's just not a strong argument. It's like the argument "why bother living if we're all going to die eventually?" Secondly, no one is going to replace their tv or monitor with a VR headset unless they have no friends or family. Which relegates it from the position of "essential peripheral". Thirdly, what I'm really describing when I talk about games becoming more anti-social is the death of local multiplayer. Social, multiplayer games are largely played alone. At least with them though, the player isn't cut off from the rest of the world around him or her. With VR, you pretty much are cut off from the rest of the world. Headphones in, headset on - you can see and hear nothing but the game. First we were separated from the people we live in the world with, and now we're being separated from that world itself. Again, the only thing that appeals to me is cinema mode, which thinking about it I'd probably only occasionally use. I neglected to think about how annoying having that headset on would be, especially after an hour or two.
Wrong. Very wrong. People LOVE VR and are more than willing to pay for it. I've been demoing Vive for two weeks straight and every single person has loved it. Nobody has gotten sick or dizzy. VR will be huge. Especially when PSVR launches. The user base IS there. Demand was and is high. What in God's name are you talking about?
"Demand was and is high" No, it's not. Majority of people who actually game do so in a casual setting. On a couch, on a comfortable chair in front of their TVs/monitors playing yearly releases of third party games like Call of Duty, Fifa, Destiny, etc. You think the demand is there for these people to suddenly strap on cumbersome headsets on their faces and jump around their rooms while playing mini games? Not a fat chance in hell. You've deluded yourself if you truly believe any of what you posted.
@garrett "You think the demand is there for these people to suddenly strap on cumbersome headsets on their faces and jump around their rooms while playing mini games? " Another completely uninformed statment from a person who has never tried VR. Who says you are jumping around your room while using vr?? I've been using my DK2 for nearly two years now, games like Project CARS, Elite Dangerous, EVE, Euro/American Trucker, Alien Isolation, Mirrors Edge, GTA 5 etc do not require you to "jump" around, neither are any of these games "mini" or need you to wave your arms around. All three major VR solutions are currently sold out with waiting lists on all, all three sold out with-in minutes of going on sale, you have to be totally blind(or deluded) not to see that "demand" is there for VR.
Garrett has VR confused with motion controls. I'm not interested in jumping or even slowly moving around my living room while playing a game but I'm very likely to get a PSVR, provided I like the quality and comfort when I try it for myself. That casual setting he described is exactly how I'll be playing. There are also already games coming to PSVR that aren't "mini games".
That high demand will fizzle out quick I give VR a year before people don't even bother with it anymore
@ Sam Marshall The PSVR will probably sell in the same ballpark as the Xbox One did within its first year, so will it fizzle out as quickly as that, or.....? I wouldn't be so bold with your predictions, especially since they are all made to drive shade on PlayStation.
For you.. not everybody feels the same way, obviously. VR may suck for you and thats too bad, it is one more way I will be enjoyong video games.
And yet VR is featured now in game consoles, PCs, and even your smart phones. SMART PHONES. Saying VR is a gimmick is akin to stating motion controls are gimmick. You probably think they are, however I contend that VR is the natural evolution of motion controls. I'm saying that we never did away with motion controls and they are still very much a part of the gaming medium. The PS2 Eye Toy, the PlayStation Eye, Wii remote, Kinect 1 and 2, PS Camera, Oculus/Vive/PSVR, 3DS, PS Vita, smart phones, Wii U Gamepad, DualShock 3 and DualShock 4, and HoloLens are testaments to that. You can make the argument that the medium is rarely used. In some cases, you're right. It does however play a great role in handhelds. I argue further that motion controls extend from an overbearing umbrella of gesture-based gaming. This includes capacitive touch screens/pads, motion controls, and yes, VR. VR is more or less the encompassing experience, depending on its application. In my opinion, VR for consoles will be what motion/touch gaming is for mobile where it has its audience. Likewise, VR for mobile gaming could be what touch and motion are for consoles. I don't think VR will have a strong presence on handhelds, but they do have the greatest representation of motion and touch based gaming. Conversely, motion and touch do not have a strong presence on consoles, but VR is likely to. And actually, with the presence of VR, we will likely see greater implementation of motion gaming on consoles. So you see, VR actually has a pretty powerful vehicle to move it into mainstream interest. It is but one significant way for platforms to diversify themselves. With Sony leading the charge on consoles with PSVR, expect people to be very interested in it on a mainstream level. I think that if you feel VR could be treated as a "gimmick", it's because you're likely looking at what happened with motion controls. In the past, support simply wasn't there. And when it was, it was poorly implemented. It's how Wii had so much shovelware among some otherwise great titles. Sony has studios dedicated to the medium. Smart phones lack buttons, forcing you to rely on motion and touch controls, so mobile gaming naturally makes extensive use of these features. If the support is strong, it can succeed. As long as VR has great exclusive support, it's very unlikely to become a gimmick. I can only see VR failing if Sony basically mandates Neo for an ideal experience (which I don't see happening). In that case, that's asking a lot of consumers. Price shouldn't be too much of an issue if you own most of the other pieces. The PS Camera has sold very well and I think many of us still have Move controllers. If you didn't buy any of that, sure, it's more costly for you, but Sony is also launching it into the holiday season. It'll only get cheaper as deals become available and technology gets cheaper to produce.
Price will be the biggest factor that holds VR back along with the limited substance in the games If VR games cost anywhere near AAA games they won't sell and is doomed right out of the gates
@sam: You're gonna need to back up both the "limited substance" and game cost parts. Both are just speculation. Seeing as the headsets keep going out of stock within seconds of being in stock, people are buying them, can't say how many, but there seems to be demand. And if someone's willing to spend $500 on a VR headset, they're probably willing to spend some more to get some actual use out of it. I'd hate to make the comparison, but the Wii sold plenty of shovelware because people wanted something to play on it. By comparison, VR games have a much better chance of not sucking as all the Wii did for most games was just introduce the worst control scheme of all time, waggle controls. VR isn't introducing anything that will inhibit our ability to control, it's looking to immerse us into the games. And plenty of indie devs are working on VR games and if their previous game prices are anything to go by, they might not be charging a full $60 for their games. Lacking substance? On games we know nothing about?
I've seen far more positive reaction to VR than negative. Your argument seems to be "I don't like it, therefore it will fail". I know several people who can't play different types of games on their TV without getting motion sickness, yet gaming is bigger now than it's ever been. The percentage of people who get sick from VR could double or triple and VR would still do fine as long as the games are there.
So you wrote and are submitting this negative article because you have a personal problem with your physicality (eyes) and want to talk everybody into not helping it succeed simply because you're jealous?! Got it!
yea i agree it's a gimmick. I knew motion sickness was going to be an issue. Paying the same price or more than a console is too expensive for an accessory. Also, using VR while standing up and walking around is a danger, even though VR companies will make it clear to stay seated and stationary. Having a screen so close up to your eyes can't be a good thing, remember when your parents told you not to sit too close to the T.V. , I wonder why?
Your parents were wrong http://kidshealth.org/en/pa... And you're wrong about motion sickness. I've been having 100's of people trying out VR for months now and most have no problem. Even most of those that do get motion sickness from VR soon get used to it. At first they can only last a few minutes, but with repeated attempts they can go for hours.
You will never convince the Sony crowd of this.
Darklink28 Spoken like a true armchair future analyst. You absolutely have no idea why you're talking about. I've only got motion sickness from one game out of the 30 or so I've play on my Vive. It's worth the hype and in 3-5 years, you're really going to see yourself proven wrong on this, without a doubt. Neither Oculus nor HTC is making money on the hardware here really, miniaturization of electronics if very expensive, it's called the price of early adoption. Do you remember how much the PS3 was at launch?
I work in optics and astigmatism is an issue that hasn't been fixed and is a serious issue, especially for those who have one only in one eye. Some astigmatisms aren't ideal for contacts, and spending a few hundred dollars just to play an over priced VR system is ridiculous. This is something that needs to be fixed if the technology is going to move forward.
having an astigmatism in my right eye, I can attest to this. No matter what setting put on VR when playing it, it destroyed my eyes. I even had motion sickness and got to the point where I almost threw up during a private demo. It was awful.
Now we understand why you're hating on VR. Pretty selfish although I can understand your disappointment.
No one is going to want to play VR when they're getting motion sickness so I agree with you there
Well that is worrying. Hmmm
If a person has a problem with their eyes then that is unfortunate for them and of course it may be possible that they will never be able to use a VR headset. Even if a small percentage can't use a VR headset why would you go out of your way condemning the product when a huge percentage can use the product effectively. @Darklink28 You have my sympathies however just because you can't use a VR headset why do you condemn a device that millions will be able to use without any problems.
This is a troll article. VR is the future. Boo hoo. Get over yourself.
ugh you're missing the point.
And what is the point? Just because a few people may get sick that VR is a gimmick? It's total immersion. There's a reason why everyone is jumping on it. They know the technology is unrivaled. People want it. It won't go away.
@lifeistranger it's a gimmick because it will die out quickly because of oversaturation in the market. Too expensive and small market for those who will actually buy it. People will stick with consoles. VR is great technology, just not for gaming at this juncture.
That's like saying consoles are over saturated. You really don't understand this industry and you definitely don't understand this technology. Or humans.
Your oversaturation point makes no sense. PSVR works with the console, and as far as I know the other VR sets work with PC, so "people will stick with consoles" makes no sense either. Response to the price was fine, so VR will only fail if the quality and games aren't there, or if far more people get sick than currently are during previews.
No, we got the point. You're feeling like you miss out and now you want the others to miss out too. Of course normal console gaming is here to stay. No one ever stated otherwise.
@Darklink28 No mate YOU are missing the point. All of your speculation amounts to shit. VR is here to stay, it's an evolution of gaming akin to analogue controllers. And as for your point of over-saturation (a point which you over-saturated) there are 3 big names involved in VR hardly (your fave word coming up) over-saturated. On to cost. Early adopters are aware they will pay more BUT it's those early adopters that have helped multiple platforms succeed. And to be perfectly frank in the case of Sony VR, it's a fantastic price point. No messing out of the box and you are good to go. Consider how people change their phone when a newer version comes out, phones like the Samsung Galaxy S7 is around £550 and yet in 2 years it will be almost certainly updated and people will upgrade again. This is going on longer than I intended but your point of view has so many holes in it it's a literary colander. I could go on but gf has rightly pointed out that small, narrow minded people will always be small, narrow minded people. Look at your glass again and think "It's half full". Peace Out.
Darklink your argument becomes more bizarre the more you try and defend it, VR is inevitable and will impact everyones lives eventually.
I am personally not a fan of vr. I have always loved to idea of playing in a room full of people and having fun that way but vr makes the experience way too personal for my taste. I can see some people loving it but me personally, it doesn't fit my taste at all. I just need a good game with a gripping story to be happy.
Actually it's so funny you say that. That's why I love Nintendo. They create those kinds of experiences. That's what Super Mario 3D World was all about. That's what Snow Cannon Games/Sarepta Studio's Shadow Puppeteer was all about: bringing gaming back to the living room. That's where gaming thrives. I like playing online, but I love playing with people in person way better. I'm not a Nintendo shill; I own all 3 consoles. But what you said really resonated with me DirtyPete.
VR games can have a gripping store and good gameplay. The time of people playing in a room is over. This is the online era. Get with the times.
Nintendo is doing awesome stuff without doing online. Some Sony and Microsoft stuff is doing amazing without online and having a gripping story, like Pete said, and good gameplay. It's not strictly the time of "online gaming." If that were the case single player experiences and campaigns would be gone. Only EA is doing that.
"This is the online era. Get with the times" Are you 12? What kind of argument is this? What if I said "this is the crotch kicking era, get with the times grandpa".
You make a valid point, and, you say this is your opinion. Most people miss that this is all opinion and only time will tell.
Sounds like something Nintendo would do to further let down their fans
Nintendo is actually really smart staying out of this. Everyday people haven't even really used VR. They are on consoles. The technology is great but not there for gaming het. We don't live in a Sword Art Online world.
LMAO. Sounds like the author got the echo chamber they wanted by posting this article on N4G and inviting their friends to share their propaganda about VR and how they don't want it to succeed. You folks are in for a big surprise.
not really. It's my honest opinion. Some agree, some may not. It is what it is, I don't write pieces for people to agree with me.
more like a tiny amount will agree and a massive amount will not.
so why you going around crying about people with wonky lenses
He has a physical impairment with his eyes and therefore isn't able to use VR that's why he doesn't want others to have fun with it as well.
Lol I'd say the people expecting VR to be this big force in gaming within the next few years are in for a big surprise I see VR being just like motion controls most people won't buy it so developers will stop making games for it
I'm going to bookmark this comment. This information coming from you is more or less a certified declaration that VR is going to be a huge success over the next few years. You mention "most people", but since when do "most people" buy anything? My sides hurt, you're funny. How many times does a little Sam Marshall have to be wrong, until they are right? xD
Maybe not for you! VR will make some awesome gaming experiences, maybe not every type of genre , but it definitely will be great for others. Fast paced games may be the least succesful, but I can envision rpgs being awesome, horror etc
Had my Vive for a week now and tried PSVR a month ago - to the naysayers, you are wrong. Simple. To the potential owners of PSVR's (including myself), get ready - your going to be blown away!
My retinas are ready
I am definitely looking forward to testing out the PSVR although it may be possible that I am one of those few people that are not suited to using such a device. If that is the case then that is my problem and to all those millions of people who don't have any issues I really do hope you enjoy the experience.
borrow a friend's gear vr you must know someone with one then see how you go with it. I got one free with my s7 edge and it's amazing the psvr is miles better than that so I can't wait.
I love the idea of VR gaming. I get a little dizzy I am hoping it is merely fron using cheap Google VR headsets. I am hoping that the PlayStation VR is a little easier for me. Even if it is not I am sure I could learn to take it in small amounts. It's not like at this point anyway VR will be the dominant way to game. I truly hope it is here to stay and only get better
I felt a bit off for the rest of the day after using Google cardboard but it may have been a dodgy 360 view video that did me in because I was fine up until that point. The quality is undoubtedly going to be better on psvr and the others. I have psvr preordered so when it gets closer to the time I'll start having another look at the games coming out at launch and sometime later to make my final decision on whether I'll get it or not.
I don't actually know why I've preordered a VR unit yet. I intend to use it to watch 3D movies, but I am yet to see a game that will excite me with anticipation to use it. I'm mainly a TPS/Action/Adventure/RPG player, so I'm not even sure if these type of games are ideal to play with a VR. I tried a DK 2 Rift at uni once, hated the lag and the screen door so much that I didn't see the value in such a device. I hope those issues are non-existent with the PSVR. I'm so concerned because I remember how much the Rift DK2 was talked up, only to be disappointed by the seemingly still "not there yet" presence of technology within the headset. I haven't used any consumer versions yet though, so that will be my next step once they set up demos in my area. Will decide whether to shun or hype this era.
I think psvr has completely solved the screen door issue because it's using one screen instead of a screen per eye. Edit: Ah, I see. Not really caught up on how the tech works, just that it works lol Thanks for the info dude!