Making a Thematic Mismatch Work as a Hopping Tetronimo in Refactor | Hardcore Gamer

Life isn’t easy for a malformed tetronimo. Nobody needs a piece with only three squares when every puzzle is tuned to require four, so the physically disabled tetronimo segment ends up in the reject pile. The long-term solution to his troubles is pending incineration, but its got very strong opinions about being slagged, so with a little clever jumping it escapes into the factory.

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