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70°

Seven: The Days Long Gone – PAX East Preview | Entertainment Buddha

"My first five minutes in Seven: The Days Long Gone are spent in a detention center. It’s fitting too, because this pseudo-prison location is indicative my feelings toward the isometric genre as a whole. While I’ve always enjoyed the genre and cite Icewind Dale and Baldur’s Gate as key influences on my taste in video games, it’s been a long time since the pulled-back perspective really wowed me."

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entertainmentbuddha.com
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Community2911d ago
60°

Seven: The Days Long Gone Free Drowned Past Expansion in Development - Screens And Trailer

Seven: The Days Long Gone is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely explore the sandbox world of Vetrall Empire.

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worthplaying.com
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Community2077d ago
PressXtoBacon2078d ago

Free expansions are the best!

PressXtoBacon2077d ago

I disagree. they could pay ME to play.

But only CDPR is that wholesome

50°
5.5

Seven: The Days Long Gone Review | GameGrin

Kayla Hill from GameGrin writes, "Seven: The Days Long Gone combine the features of a top-down RPG with stealth elements and a unique climbing mechanic that allows the player to scramble up structures and free run across the terrain. Stepping into the shoes of Teriel, an old grizzled thief with a voice like sandpaper, I set out to explore the prison island of Peh and what dark secrets it harbours."

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gamegrin.com
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Community2225d ago
70°

Making 3D climbing work in an isometric RPG: Seven: The Days Long Gone

The developers of Seven: The Days Long Gone sit down to share some technical insight into the design of their isometric CRPG.

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gamasutra.com
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Community2275d ago