"My first five minutes in Seven: The Days Long Gone are spent in a detention center. It’s fitting too, because this pseudo-prison location is indicative my feelings toward the isometric genre as a whole. While I’ve always enjoyed the genre and cite Icewind Dale and Baldur’s Gate as key influences on my taste in video games, it’s been a long time since the pulled-back perspective really wowed me."
Seven: The Days Long Gone is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely explore the sandbox world of Vetrall Empire.
Kayla Hill from GameGrin writes, "Seven: The Days Long Gone combine the features of a top-down RPG with stealth elements and a unique climbing mechanic that allows the player to scramble up structures and free run across the terrain. Stepping into the shoes of Teriel, an old grizzled thief with a voice like sandpaper, I set out to explore the prison island of Peh and what dark secrets it harbours."
The developers of Seven: The Days Long Gone sit down to share some technical insight into the design of their isometric CRPG.