Doc Watson from GamersFTW writes: "Publishers seem to be the bee in many video game player's bonnet: if anything goes wrong in the industry, people are eager to pin it on them first. However, with costs rising in the industry and business models changing and evolving, it is time to take a look at exactly what is beneath the surface of what is going on with these publishers, and if they deserve the flak that they get."
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Good read. Publishers will always be focused on one thing: making money. We think of ourselves as gamers but they see as consumers ripe for exploitation. With developers trying to realise their vision, often grinding against publisher-imposed restrictions, just adds further complexity to the debate.
Funnily enough, although us consumers are in some ways at the bottom of the pecking order, we're also the ones who ultimately have the power. Developers have to make a game that we want, and that the publishers want because they see profit in it. Publishers will squeeze as much money as they can out of a receptive audience but, ultimately, if the whole gaming community boycotted a game because of dubious practices, the publishers would have to change their approaches.
Nice article, I for one cannot stand the "free to play" business model games such as Call of Duty are following even though the games are still $60. I think it diminishes the fun from who is better to who pays more.