540°

Epic's Gears of War 4 Would Have Cost $100 Million to Make, Dev Says

"CEO Tim Sweeney also talks about how "toxic and destructive" it can be when a publisher stands between developers and gamers."

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gamespot.com
Godmars2903331d ago

Would love to know what the production breakdown was from game to game in terms of staff and resources. How much of differences in costs were because of inflation, and needed increases for quality.

This is proof that the game industry is pricing itself out of business.

BrandanT3331d ago

Or they're probably spending tons of money on marketing.

3331d ago Replies(4)
Muzikguy3331d ago

I've been seeing this for awhile too. It's just like what record companies were doing in the music industry. Publishers don't deserve the prices they charge. These days games can be published much easier. Kind of like recording CDs can be done much easier. Movies are getting that way too. Technology is just making things much easier for average people to use. That's when I feel like these big companies have been taking people for granted. I like when I see self published games. Marketing is a cinch these days too. If something is good, social media and the Internet can do all your marketing for next to nothing if not free

WhoCaresWhatMyNameIs3331d ago

@Godmars290

If you read the original article on Polygon. Sweeney explains they spend $12 million on Gears 1 and gain huge revenue. By the time Gears 3 came out, it cost 5-6 times as much as Gears 1 and the revenue was super small. So making Gears 4 at $100 million dollars wasn't as far fetch as it seems. Like Sweeney, they would have broken even or loss a lot of money. That's one of the main reason why Epic left the console segment and sold Gears to microsoft. They really couldn't afford to make another sequel.

Account taxes, building, utilities, equipment, R&D, salaries, employee benefits, work process, company expenses, marketing, etc...not hard to reach that number if your staff is large and that's all you're working on.

rainslacker3330d ago (Edited 3330d ago )

Not sure about staff. I work near Epic's offices, and their building isn't huge, and has some rather wide open spaces inside it. I'd imagine they couldn't have more than 200 employees working there, and many of them would be engine engineers. When I took a tour, it was between productions, and it didn't seem like many people worked there, although their parking lot was pretty full, so probably never saw them is all.

Granted, they could outsource a lot of work as well, which would play into the resources.

Nowadays though, a lot of money goes into content like cut scenes. Game play, structure, general concept, and engine are all pretty well refined, so some of the early production work would have gone faster. I'd imagine a lot of it would be outsourcing and marketing though, which is typically where most game budgets get inflated nowadays.

Pricing itself out of business though? Game would only have to sell 1.6 million to break even on revenue, and maybe around 2.2 million to break even. Since it is a given to sell at least 4 million pretty easily, the publisher would be looking at around 180 million in net revenue, with another 60 million going to the distribution channel....and that's the low end of sales. Keep in mind when Epic was going to do it, they were talking of going multi-plat with PC and PS4(presumably). That would increase sales even more.

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ShadowKnight3331d ago

Hope Gears 4 turns out great.

3331d ago
3331d ago Replies(6)
Night993331d ago

It is just good that Microsoft purchased this IP along with some important developers of Epic who created this IP, because it is a very important IP for Xbox and Epic really seems to not be that interested any longer to develope games, their focus is on the unreal engine.

kraenk123331d ago

Instead they went for the 10 million option and it shows.

MachuchalBrotha3163331d ago

Not a finished product. So lets wait and see

Free_Fro3331d ago

and you say I try too hard ^_^..

kraenk123331d ago

Why?! It's true. The Gears 4 beta looks hardly better than Epic's Gears 3. I'd even say the art style is way worse. If Epic had done it would look miles better I promise you that.

WhoCaresWhatMyNameIs3331d ago

@kraenk12

Let's wait to judge after the finished product comes out. Betas are such...work in progress.

Hold_It3331d ago

Have you actually played the Beta, or are you just going by terrible Youtube/Twitch/Ustream uploads?

jb2273331d ago

It's funny to me that MS ended up spending no doubt more than $100 million on the name itself. Imagine if they had used that same budget to instead create a Gears inspired new IP? They could have another runaway hit on their hands. As it stands I'm pretty sure Gears has seen its best day. Its just weird to me that MS would drop exorbitant amounts on a license whose best days are obviously behind it (seriously how many games in the history of the medium have sustained their status critically & commercially into their second trilogy?)

The article kinda buried the lead though because the most interesting statements from Sweeney were the ones about MS standing between the developer & the game, which lead to them severing their ties. Apparently Epic would still be handling a large portion of any financial risk because Sweeney said that they were the ones that decided against pushing forward w/ Gears because it could lose Epic a lot of money. So apparently contrary to popular belief about these deals, MS doesn't foot the entire bill & the studios themselves can still be damaged by poorly managed 3rd party exclusives.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg1d 6h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac4d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher6d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr6d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher6d ago (Edited 6d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack4d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC4d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX5d ago (Edited 5d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC4d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown5d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher5d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr4d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic4d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT5d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher5d ago

You're actually proving my point even more.

badz1494d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle5d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel14d ago (Edited 4d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 4d ago
Sonyslave35d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown5d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494d ago (Edited 4d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr4d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg4d ago

Because most people don’t care about Xbox

repsahj5d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake4d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC4d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.