"CEO Tim Sweeney also talks about how "toxic and destructive" it can be when a publisher stands between developers and gamers."
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
Would love to know what the production breakdown was from game to game in terms of staff and resources. How much of differences in costs were because of inflation, and needed increases for quality.
This is proof that the game industry is pricing itself out of business.
Hope Gears 4 turns out great.
It is just good that Microsoft purchased this IP along with some important developers of Epic who created this IP, because it is a very important IP for Xbox and Epic really seems to not be that interested any longer to develope games, their focus is on the unreal engine.
Instead they went for the 10 million option and it shows.