"We can take you to crazy environments," developer says; plus, game will offer land-to-space "seamless" gameplay without loading screens.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Land to space seamlessly is pretty cool..
What I want to know is, are the super human movements still in game?
"primary" experience in the game will be "gun-in-hand, ducking behind cover."
possibly?
yay so the players in multiplayer who just jump around constantly can still do so - now its in a space theme will it be even worse?
The article actually has me interested in seeing more of the SP at E3.