40°

SEGA’s New Emulator is a Love Letter to Fans

"SEGA has launched an updated version to its SEGA Genesis & Mega Drive Classics and let me tell you, it looks gorgeous. I’ve heard rumblings of a free update but the features here blew me past my expectations."

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rashbandicoot.com
230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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pushsquare.com
DarXyde1d 8h ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel19891d 3h ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde14h ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel198910h ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek22h ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake16h ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv721d 3h ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake16h ago

im with ya.

im definitely cautious to what i buy these days.

anast7h ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast7h ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer1h ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast21h ago(Edited 21h ago)

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake16h ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer1h ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

gold_drake16h ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

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80°

Fallout 1 and 2 won’t be getting remade, Todd Howard says

The series producer says the priority is making sure the originals remain playable…

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videogameschronicle.com
shinoff21831d 6h ago (Edited 1d 6h ago )

That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.

The older ones would be amazing on console. Damn shame

PrecursorOrb1d 2h ago

They need a starfield remake lol

Ultra-MAGA21h ago

Don't worry Toddy, modders are remaking Fallout 2 in Fallout 4 its called Fallout 4 Project Arroyo.

YoungKingDoran18h ago

Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too

shinoff21831h ago

I actually got a vita for this specifically. Would just prefer a console experience. I guess more of a TV experience is what I'd like.

Soy16h ago

Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.

190°

Microsoft shakes up Xbox marketing as key exec departs for Roblox

Jerret West is leaving Xbox at the end of the month.

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theverge.com
TOTSUKO2d ago

Won’t be missed. Xbox sucks at marketing in this industry. This is badly needed.

jznrpg2d ago

I see Xbox stuff everywhere. On cereal boxes, toasters and fridges.. Xbox just sucks.

Scissorman2d ago

This. Marketing isn't the issue. He's just fleeing the sinking ship.

2d ago
DivineHand1252d ago (Edited 2d ago )

Unfortunately, Xbox has not done great with marketing this generation. One thing I found odd is that he is leaving Xbox for Roblox. I'm not sure how big Roblox is in comparison to Xbox but I can't imagine him getting better compensation from there. Perhaps he was forced out?

fr0sty2d ago

It's simple, Roblox is profitable.

DivineHand1252d ago

@fr0sty Would you leave your place of employment to work somewhere else for less pay just because that business is profitable?

You would have to be a special person to be ok with that.

zaanan2d ago

That, or he is pulling an Elop.

DarXyde2d ago

DivineHand125,

Not really. I don't know how much experience you have with working or how far along into your career you are, but profitability does offer an indication of how sustainable your job is. The company that is not profitable (or less profitable) is probably exploring options to cut costs, including axing jobs (we see Microsoft closing studios and really downsizing physical media operations. Valid concern in my opinion).

I doubt that's the only factor at play here and it could be any myriad of reasons why he's out: cut in compensation, not liking the direction of the company, toxic work culture, etc.

Either way, I can see a case for people leaving a job that pays better with less profitability. If you're in the marketing department and your brand isn't doing that great despite your best efforts, you probably want to coast for a while at a more profitable company.

Not saying that's reality, but I can totally see a case for that.

+ Show (1) more replyLast reply 2d ago
Tedakin2d ago

Xbox marketing has mostly been trash for a decade. Shake it up as much as you can.

RhinoGamer882d ago

Marketing is not the issue at XBOX. Production and its leadership have screwed up royally. XBOX studios, wth are you doing managing these developers?!

XBManiac2d ago

It is both and all... the best console with the most expensive invest in marketing and the "best" developers and the best online service with the best servers... but... well... also, the worst console with a bad invest in marketing and competition using Microsoft servers for their online services and... What is Xbox now, a console, a service, a platform, a brand, a dead project? This is a marketing problem, maybe.

XBManiac2d ago

The problem is not the marketing, but how you invest the money in marketing. If you invest far more than the competition and receive less... the problem is the one in charge, isn't it? Well... Phil Spencer was a marketing guy, will he be the next? Unity are hiring... :)

DivineHand1252d ago

How do you know how much each company invest in marketing and what evidence do you have to indicate Sony spends less than Xbox?

XBManiac2d ago (Edited 2d ago )

Companies in the stock exchange have to publish their data. Make some research, it is for free.

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