560°

Graphics Obsession Is Holding Gaming Back

Modern gaming has come an incredible way in a short amount of time. Growing from a relatively niche hobby to a full blown inter-generational obsession, video games have become art, entertainment, and more. Read our special feature by Jack from The Nerd Stash!

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OB1Biker3322d ago (Edited 3322d ago )

Its not all about photorealism . . ND are a good example of studio focusing on having believable characters and graphics is just a part of the means to achieve that.-
Graphics obsession is not holding gaming back,; its pushing it.
In the 80s when playing an adventure game it was rewarding just to be able to see the next screen and be amazed by the graphics.
It was just the beginning

Fin_The_Human3321d ago

Please name one feature this gen that has not been done last gen?

This is NexGen so:

Why do we still have copy and paste NPCs

Why can't I go into every building

Why can't everything be destroyable

Why are maps so tiny

Why can't charaters have more realistic facial features to express emotions

Why can't I have 1000s of enemies on one screen.

I could go on but the fact that apart from pretty graphics what have games achieved this gen that weren't achievable last gen.

Hopefully Crack Down 3 delivers with its promises.

Picnic3321d ago

Play Hitman (apart from fully destructible environments - but it has setpiece destruction).

_-EDMIX-_3321d ago

I have no clue what you're talking about Hitman has a ridiculous number of NPCs something that for a fact could not do on previous Hardware all you have to do is look at the Dev Diaries of many games to see technical things that they were unable to do on last generation's Hardware.

We also have a generation with arguably some of the most open world games to be released, up to this point anyway.

From a technical standpoint it's not subjective its objective it's an absolute fact that there are features on a technical stance that could not have been done last generation that's being done this generation.

Read what Rocksteady stated about Arkham Knight and understand how that game was created with something that could not be done to its scale last generation with all the features they had in the game.

Even you asking for a game where you could go inside every building you would have to understand that that is of a technical standpoint, it means that you have to have specific Hardware to do such a feat, consider Assassin's Creed Unity had more Interiors than any Assassin's Creed before it....

So I don't entirely know what you're talking about as you made a list yet you don't actually have real comparisons by real developers stating otherwise lmfao.

Go look up the developers I just told you about and come back to me bud.

We saw with titles like The Witcher 3 and Fallout 4 having ridiculously large worlds with a whole bunch of weather settings and features in a load of different Interiors. What you are trying to compare is a degree of, and yes the degree of difference is absolutely substantial to the point where for an absolute fact it was not feasible last generation because it didn't happen to that degree.

ChronoJoe3321d ago (Edited 3320d ago )

Some of the advanced particle effects seen in games like Resogun, Infamous Second Son and Aliennation could not have been delivered on previous gen systems. The games themselves prove that, as Resogun is actually on PS3 and Vita too, where its effects look rather ugly in comparison to the PS4 version of the game.

In terms of gameplay mechanics like destructibility, it's not that there isn't additional power in this generation, over last, it's that developers choose to balance this between distribution towards visual performance, and gameplay mechanics. Games could be developed where you can destroy everything, but they would in general, need to compromise other aspects of their presentation to achieve that, in addition to expending a large amount of money on other aspects of the games development. For instance, AI are very difficult to program in games that feature destructible environments because they then need to adapt to the players actions on the environment, not merely his character movement.

Some of it does come down to those factors too. Just because we're on more powerful hardware doesn't mean that the publishers and developers are willing to spend the extra development costs to achieve these features. A graphical update is an easy inclusion that's afforded by more powerful hardware, but more sophisticated AI requires a lot more input from the development team. Thus far, when adjusting for the rate of inflation the retail price for video games has remained relatively static. That then presents an issue, because if consumers want games to push the boundaries, offering the type of features that require considerable additional development time, then I would argue that they need to be willing to pay more too. Star Citizen is a good example of that I think, although the funding platform is relatively unconventional, it demonstrated that if you truly want to see an experience that pushes the genre forward both mechanically, and visually in considerable ways, then there really needs to be a financial drive behind that. Star Citizen's fans have been willing to - collectively - part with a lot of cash to make that game and everything its offering a reality.

Much of the issue stems from consumers seemingly being quite happy to continue purchasing the games they already are. Why push the limits of game design and incur heftier development costs when you can push out a similar game with a graphical enhancement that features mechanics you already have experience working with? Ultimately it's the sway of money that shapes the industry and so long as good money is still being made by games like Destiny, Call of Duty and The Division, there's no reason for publishers to finance more expensive, ambitious projects.

I disagree with your thoughts on facial animation though, I think animation in games is something that's progressively improved throughout each generation. Games today are animated far better than last generation, and the generation before that, and much of that has been able to translate over to facial animation too. Facial motion capture has been employed in many big games (either directly or indirectly), including Uncharted, and LA Noir, while smoother and more fluid animation styles present themselves in other games. Street Fighter V's animations are some of the best we have seen on a 3D fighting game, absolutely stunning. Most of that just stems from the animators getting better at what they do though. You can see it very clearly in MOBA games for instance, where early characters often have worse animations than those introduced later, simply because the animation team have improved their craft during the time the two characters released.

DarthZoolu3321d ago

Crackdown will be the most important game of the Generation. If it delivers people will flock to it. Then maybe we will actually see the future. IMO there has not been a true advancement since Games like Morrowind hit PC. Things have changed but not truly new. VR is about it.

kevnb3321d ago

im sure they could do all that, but then games would cost way too much to make.

thekhurg3321d ago

So much QQ over things that simply won't happen. No developer is going to take the time and resources required to make a video game that mimics real life down to every detail you've cried about.

Cindy-rella3321d ago

Cheap gamers are holding gaming back

KentBenMei3321d ago

Yeah, developers need to step it up. I KNOW that even as far back as SNES they could have had at least recolored NPCs, not straight copy & paste.

ginsunuva3321d ago (Edited 3321d ago )

1. Cost of labor / manpower required to implement and test all the new features. If we up development time to 5+ years and up costs to $200/game, you'll have it.

2. Design choices because not every game might want big maps, full destructability, and 1000s of enemies on screen.

It's also worth noting that even though it's "next-gen," it's a small leap in terms of power, and most of that new power is already being used on higher resolution and framerate, which are easy to implement and people like them.

Wyleray3321d ago

I guess you are just unaware of the fact that if visual fidelity and the general level of detail etc. were left at last gen levels then these things would be possible, but developers tend to care more about those things then letting you walk into every building. It really depends on what they choose to focus on, much more is possible. If it looked like an N64 game I'm sure every model could be different and you could destroy every building and have a huge map and oh you would just be so happy... buuut I tend not to care for the ability to randomly destroy important pieces of my game that would alter any normal story dramatically and require significantly more time and money to develop, or how large the map is, as long as the content is interesting. Crackdown 3 does in fact have piss poor graphics AND relies on a most likely unstable, (always online required) connection to even see these effects (only one of the effects you have listed. You may not realize this but consoles aren't all that powerful and basically prevent these types of effects from appearing in games.

3321d ago
Software_Lover3321d ago

Because resolution means everything!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!

rainslacker3321d ago (Edited 3321d ago )

Most of those things you mention are achievable. Some were achievable last gen. Graphics don't really have much to do with it. It's just it takes a lot of time and resources to implement all or some of those things.

Gonna call out this one specifically.

"Why can't I go into every building"

Why would you want to? Games have to be designed to keep the player engaged. Most people aren't going to go into every building, so it's better to simply allow people to go into the buildings that have something for the player, otherwise, people will just grow bored and stop going into any building.

I liken it to JRPG's of old. Many of them had areas where you could go into most buildings. If there wasn't a reason to go into most of them, you just stopped going into them altogether, because it's boring.

My point is, what games do and don't do is more design choice than it is limits of the hardware, and certainly not something affected by the graphics.

Also, a point of note...Heavenly sword had a scene with over 1000 enemies on the screen at once. Used heavy LOD, but still had them. Dynasty warriors will probably have it eventually. Overall, outside of some instances, there isn't much need to.

@ChronoJoe

Resogun is an interesting example. Beyond the particle effects, every object in the game was made up of blocks. Basically they had the same kind of makeup of old 8-bit sprites in a 3D way. They didn't use a lot of object models like you'd see in other games. The older systems had to reduce the number of blocks used to make up each object, and when things blew up, it was less awesome.

resogun did some interesting stuff which showed off what was possible on next gen. But like most things this gen, the advances are much less obvious than prior generational shifts because they're less tangible, whereas in the past, for the most part, graphics were about the only thing that really marked any difference. Last major shift where it was more than just graphics was the jump from 2D to 3D, where it was obvious. Games went back to looking like crap because the rendering was subpar to high quality 2D art. But the game play and mechanics advanced. Nowadays, there aren't a lot of new mechanics which can be implemented, and instead most things are just refined...or copied. So we're back to graphics and less tangible advances....which have shown up this gen if you know where to look.

duplissi3321d ago

"Why do we still have copy and paste NPCs

Why can't I go into every building

Why can't everything be destroyable

Why are maps so tiny

Why can't characters have more realistic facial features to express emotions"

I can answer these at least. Budget and/or performance limitations.

URNightmare3321d ago

You smell like an Xbone fanboy.

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The_KELRaTH3321d ago

And by 2000 we could go in ever crack and if there was a viewable ledge chances are you could stand on it - now it's all pretty images with invisible walls that stop you climbing / interacting (Call of Duty games are an excellent example) etc.
Gameplay has taken a huge toll in favour of pretty graphics and cinematic effects.

game4funz3321d ago

No. Believable character and realism don't necessarily go together. And if you think naught dogs are the only ones who have created believable characters then you clearly have been missing out

Graphics obsession is the wrong direction for gaming. It is not good for gaming.

PhucSeeker3321d ago

And it's about time to start doing believable npc too. That's the one thing i want from this gen the most (especially now that leaning bots is becoming the new things that big company like M$ is testing it out).

I want a shooting game where you only encounter 2-3 guys at a times but they behave smartly, learn your moment, move around the environment avoiding you, use advanced tactic to fight you (like distracting you with one guy and the others would shoot you when you pop out of cover), then try to flee when they're outnumbered. They would have specific names, faces and strategy as well as what they learn from your movement and act accordingly.

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glassgannon9093321d ago

i dont think its the graphics, i think its just straight up brand loyalty faced with usual internet trolling. all these people on the internet who pretend to know everything about frame times, pixel distribution etc and reflect upon how much they matter to them, its all a joke. everyone with the more powerful hardware seems to notice and feel the difference way too much for the tiniest thing, everyone with the weaker one dosnt seem to care and calls the others graphics whore. everyone who owns a pc seems to have the absolute confidence of running everything at 4k,120fps/ saying thats somehow the standard for gaming these days, something even a 5000 dollar setup cant guarantee you .

nitus103321d ago (Edited 3321d ago )

You are quite right, to get into gaming that will output 4K games (basically a game with ultra settings turned on) then you need a powerful PC. While it is possible to get away with an i5 or equivalent processor (particularly if you can over-clock) you also need a decent graphics card as well.as reasonably performing memory. Of course for decent loading times an SSD is also preferred. All of what I mentioned does not come cheap and I have not even mentioned the 4K display yet.

As for a 144Hz or even 120Hz 4K monitor you can get them and surprisingly they are not that expensive (under USD$900 for 27" or higher) however outputting 4K resolution at 120fps is possible but not guaranteed if you have two or more high end graphics cards in tandem but unless you are a complete graphics whore or just someone who wants to boast and has money to burn then why bother.

The thing to remember is that no matter how powerful a PC you build there will always be someone who will build a more powerful one and usually within the hour. 😉

Anyway 8K screens are now available although very expensive at the moment however they will come down in price within about two to three years and I would love to know what graphics cards can output 8K content @ 30fps or better.

Mikefizzled3321d ago (Edited 3321d ago )

You completely contradicted yourself. "4K" isn't a game with ultra settings on at all. It's a resolution. Individual settings can be changed so you can have everything set to low whilst outputting at 4096 x 2160.

I nearly spat out my drink when you said not that expensive, Under $900 for 27". You're running the risk of making gaming an elitist hobby if you need $1000+ of kit to get started. That's the void consoles have filled so well. $300-$450 for a decent box and nearly any TV that you can find will run new games for the next 8-10 years.

glassgannon9093321d ago

a $900 27 inch display isnt that expensive? and no, not even a normal sli will get you 4k@120
battlefield 4 with 2 titan x's gets you around 75 avg. and thats a 4000+ rig just to accomodate for those cards.

mochachino3321d ago (Edited 3321d ago )

I'm not saying this to be rude, but I don't think you know what you're talking about.

343_Guilty_Spark3321d ago

@Mikefizzled A gen actually last anywhere from 4-5 years, not 8-10. Last gen was abnormally long.

WhoCaresWhatMyNameIs3321d ago

Why do people get resolution and graphics all mixed up? Here is the good example of the difference. You have two JPG files. JPG 1 is set at 1080p. JPG 2 is set at 4k. The contents and visuals on both images look the same, same graphics, art style, etc. The difference are the canvas sizes. If you stretch JPG 1 to 4k, it's gonna pixelate. If you downsize the JPG 2 to 1080p, sure it's gonna look a tad sharper, but hardly noticeable cause the screen size is small. It might even pixelate cause you're pushing too many pixels on a small size. Resolution is exactly what it means, it references the screen size. Sure you need killer hardware to output to that screen size, it doesn't mean the game has 'better graphics'. It will look sharper...that's all.

starchild3321d ago

Yeah, but resolution is part of "graphics". Just as anti-aliasing can go a long way to making a game look better, resolution can improve how a game looks as well.

Texture resolution, texture filtering, ambient occlusion, post effects, anti-aliasing, geometry/tessellation, resolution...all of these things contribute to how good a game looks. It's not one thing by itself, it's a host of things together.

Anyway, I don't think 4k is at a sweet spot for most people yet. 1440p on the other hand is very nice and quite affordable. You can get a 144Hz 1440p 27" monitor for like $300 (probably lower). You can even get a Gsync monitor with those specs for around $480 right now.

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Kiwi663321d ago (Edited 3321d ago )

Guess we can blame those who only seem to care about fps/res over gameplay which is mostly from some who don't ever seem to be satisfied with a game

The 10th Rider3321d ago

It's not frame rate that's the issue.

Frame rate dips below 30fps are pretty bad. 30fps is definitely acceptable for games, but 60fps is ideal. A smoother frame rate will make a game feel so much smoother.

I actually find frame rate to be an excellent example of people caring for graphics over gameplay, by sacrificing a little bit of graphical fidelity a game could at least maintain a solid 30fps, but oftentimes devs opt for the better graphics over a steady, smoother playing frame rate.

garrettbobbyferguson3321d ago

FPS resolution literally affects gameplay.

_-EDMIX-_3321d ago

I mean I sort of disagree as you can very much care about having a stable frame rate if it affects your experience with the game if you're playing a game and you're trying to have a deeper immersion and it keeps dropping frames and slowing down it very much takes away from the satisfaction of what you're looking at so I don't know if I entirely believe that because that doesn't really make sense.

Yes I'm playing games to play them of course but that doesn't mean I'll just play a game with a terrible frame rate that cannot be stable or that as muddy Textures in a very low-resolution.

If part of the game is believability it's going to be difficult to build that type of immersion with so many frame rate drops and muddy textures.

Of course we all like gaming but that doesn't mean we're going to play unoptimized, frame rate dropping trash I'm sorry but that's just taking it to a bit of an extreme.

3321d ago Replies(1)
garrettbobbyferguson3321d ago

It's pretty much graphics. Developers/publishers have latched onto the idea of trying to fit as many polys as many effects as many explosions on screen as possible now. It's the reason why games are running at 900p 30 fps. Just you watch, people will be singing the praises when 1080/60 becomes the standard. Unfortunately it won't be until there are significant leaps in technology that allow this idiotic graphical craze to exist along side that performance minimum.

3321d ago
NohansenBoy3321d ago

I don't really get why some have the mind set that indie title means it's subpar though. Of course retro indie titles get the most flak.

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3321d ago Replies(3)
Movefasta19933321d ago (Edited 3321d ago )

I think devs are too afraid to take risks now,people want everything/formula to stay the same.If it changes the majority get mad.Games are getting too expensive to make i hear.That's why it's mainly indies that we see taking risks,trying something a little different.
A few examples of what i am talking about is halo 5 and uncharted 4's mp.FAns basically just want the gameplay and modes to be like halo 2 and uncharted 2 and them to look better,anything new and it gets ripped on.

DragonDDark3321d ago

Imo, Media Molecule is the only development team that innovates with every new IP they make.

s45gr323320d ago

Your opinion, but for me its games like Portal a puzzle game unlike anything before it. One of those puzzle games that had no relation to Tetris. To the moon a game about marriage, true 💘, the ups and downs of relationships, etc. Also check out, Among the sleep a horror game played from the point of view of a 2 year old kid. Is on PS4 and it tells the story via gameplay.

UltraNova3320d ago (Edited 3320d ago )

@s45gr32

Little Big Planet is leaps and bounds more advanced, has deeper more complex and varied game-play mechanics than Portal ever wished it had.

Dreams is LBP times squared.

In fact mentioning LBP and Portal in the same sentence is unfair for the latter which is a great, smart, fun game in its own right.

When it comes to bold, innovating ideas in gaming Media Molecule is in a league of one.

343_Guilty_Spark3321d ago

Remedy was not with QB which was a spectacular game.

_-EDMIX-_3321d ago

I don't know if I'll say all that because there's lots of games that are changing their formulas to do new things.

We still have many Developers that are evolving their formulas from previous generations to take advantage of the hardware available.

rainslacker3321d ago

I don't think that it's they're afraid to take risks, it's more that risks are risky. Games have to sell, and a flop on a big budget game can ruin a dev house. Heck, even if it makes money, but not enough, it can cause problems.

People focus on what they know, and it's hard for new IP's to get a foothold without substantial marketing, which in itself is expensive and adds to the risk. Even if they get such things, it doesn't guarantee success.

Unfortunately, it's just a matter of risk vs. reward, and long gone are the days where titles could be made cheap, and at least break even with some sales, or make a ton of money with just modest sales. When it comes to investing 50-100 million dollars, those investors want things which are more likely to return that investment.

Sadly, I don't think there's a real solution to that problem which doesn't involve going back to antiquated games, and I can't imagine most people, or even all devs, would be content with going with what indie is doing on the middle levels.

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Godmars2903321d ago

Been saying that for some time. Ever since Crysis graphics have been an excessive fixation.

FlexLuger3321d ago (Edited 3321d ago )

You were not lying. In all honestly, I ghave yet to play a game this cycle that actually feels next gen. All I hear is '1080 ' this '60frames' that.....yet all we been playing is prettier versions of game designs that have not changed that much since PS2 and og xbox days. Just goes to show how shallow and easily pleased gamers are....

Godmars2903321d ago

The 1080/60 issue is that it shouldn't be an issue because it wasn't pre-HD. It didn't need to be thought about with DMC2, but was with DmC: DMC.

Then there was the first FF13 which was the prettiest that didn't need crowds or towns, then the later entries in the sub-series which were progressively less pretty yet reintroduced crowds and towns.

rainslacker3321d ago (Edited 3321d ago )

I remember the days when it was always awesome to see what was the best graphics. They weren't expected from every game like they are now. I think people always were drawn to the better graphics, because that's just the way tech lovers are. But I don't really recall people ever obsessing over them if they didn't exist. Sure we compared color palates and number of sprites on screen, but we didn't have places like digital foundry with comment sections numbering in the hundreds of comments range.

@Flex

I feel the same way. I think that game design has kind of hit a wall. Most principals of game play mechanics are all adapted from things that have been around since the PS1 generation. Some new things have come about of course, but then those just get rehashed and refined, and made to look prettier. Most of the advances of this gen have been less tangible, and I can't really argue that no game has truly redefined anything when it comes to actual game play. Even games lauded for their advancement are just improvements on older things.

I don't know if new things can be thought of because practically everything is possible now, or even how they'll be received, but you are correct that most game design changes nowadays are entirely superficial.

Maybe subconsciously, people just realize it's the last boundary which can be criticized, so the obsession with graphics has taken over.

s45gr323320d ago

Come on we are obsessed with graphics why lied about it. On every console launch what the corporations, media, and even gamers talk about visual fidelity. Come on, a lot of gamers went ooh and aaah in regards to Donkey Kong Country's visuals. Is just the internet really exposes our obsession that's all.

rainslacker3320d ago

Of course we talked about it, but we didn't obsess over it. We were attracted to the better looking games. But when Super Mario Bros. 3 came out, we didn't suddenly stop caring about other games which didn't look as good.

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160°

Comparing All The Current Game Streaming Subscription Services

In 2020 the sheer number of game streaming subscriptions makes you wonder where you should focus your energy and money. Are you are looking for a streaming subscription to satisfy your gaming needs? Well, we put together a table overview for you to peruse and possibly see which ones you might prefer, or see why some of these are now redundant services.

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gamenationworld.com
isarai1935d ago (Edited 1935d ago )

Sony just needs to up its resolution and framerate and it'll be quite the service, still don't like streaming though so doesn't really matter to me.

SpaceRanger1935d ago

Why is Xbox GamePass on this? Not a streaming service.

CaptainCook1934d ago

Xcloud will be included with Xbox Game Pass this year

RazzerRedux1934d ago

And they announced that.....when?

CaptainCook1934d ago (Edited 1934d ago )

@RazzerRedus
Here's the link from the engineers themselves talking about Xcloud at Xbox London Event 2019.

"There's 2 things.. We are going to give you the games you own from the cloud or the games you've purchased in the future, and we will bring Game streaming to Xbox Game Pass so you are Free to discover and play anywhere and everywhere"

https://youtu.be/VTveV4Yfh2...

SpaceRanger1934d ago

Once again, why is Xbox GamePass on this? Your comment only further proves my point.

RazzerRedux1934d ago

@CaptainCook

Thanks. I missed that announcement obviously.

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RazzerRedux1934d ago

Neither is Uplay or Origin. "Journalism"

2pacalypsenow1935d ago (Edited 1935d ago )

The only game streaming services are PS Now, Stadia and GeForce Now.

Xbox Game pass, Uplay plus and Origin aren’t streaming.

1933d ago Replies(2)
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270°

24-year-old faces nearly 9,000 charges for trading game accounts

A 24-year-old inhabitant of Poland has received nearly 9 thousand charges of illegal distribution of games. His idea was to buy digital versions of the games and then resell access to the account to many people. Losses he caused were valued at nearly $260,000. He pleaded guilty to all charges.

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gamepressure.com
masterfox1939d ago (Edited 1939d ago )

it's over 9000!!! :D, sorry I couldn't resist.

Bleucrunch1937d ago

hahahahaahahahahahaaaaaa. GOOD ONE!!!

Exvalos1937d ago

Omfg lmao!!!!! Never a more perfect time to say that

badz1491937d ago

it's not over 9000 though

Father__Merrin1937d ago

these cretins are all over ebay you search for a game key and something cheap comes up once you click on the post its actually not a game key but rather access to a account. theres no option on ebay to report them

arkard1937d ago (Edited 1937d ago )

Should be, what does not participate in digital sales (unless something changed im unaware of) so a sale like that is against there terms and conditions

I was wrong, they do allow digital items now.
https://www.ebay.com/help/p...

But I checked and there is still a reporting tool on the mobile website at least. You have to scroll pretty far down to get to it though

nucky641937d ago

not sure about that. i used to sell digital codes from blu ray movies i bought. i never used them so it seemed like a waste. i usually put them up for sale for a third of what the entire movie package cost me. the last time i tried to do this (around 2 months ago) i get message that trying to sell digital copies isn't allowed.

nucky641937d ago

so true. i was always curious as to how people were allowed to do that. now i know - they aren't supposed to.

Cyb3r1937d ago

Some websites sell accounts too Im surprised that noting is being done about this

JackBNimble1937d ago

And they're all stolen accounts

1937d ago
JackBNimble1937d ago

Why are they calling this trading accounts, this is plain and simply stealing.

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40°

The Game Deflators E64 | Nintendo Loses and Exclusive to the PlayStation 4

This week on the Game Deflators #podcast, John and Ryan discuss the loss of Nintendo Exclusives, Pokemon, and TemTem. Also in the gaming world, we can't forget about the Xbox and PlayStation. Microsoft is re-hiring a a marketing exec of the Xbox 360 days and the PlayStation continues to proove why it will be a force to be reckoned with this next console generation.

To round off this episode the duo tilt their Game Boys and play some Pokemon Pinball. This classic game came out in 1999 to relatively good reviews. Does it still hold up for gamers?

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gamedeflators.podbean.com