EB: I can't even come up with something witty. It's just a waste of money.
BacklogCritic: "There is little aim, and even smaller reward from Wasteland Workshop."
With the release of Far Harbor, Fallout 4 has received all three of its confirmed DLCs. Here's how they all stack up against one another so far.
What DLCs? Far Harbor is the only one worthy thing in this pile of crap. It's not like we have much choice. There's one story DLC and two build your sim//robot/settlement things. I remember when Howard lied to us that settlements are going to be optional. Surely they are optional - e.g when game forces me to build a freaking teleport and they offer two crappy DLCs instead of story content with new landmasses. It's f#%@&@ optional.
Some casual bethesda defenders are going to yell at me "they are optional, you don't have to buy them!!!oneone". Yeah. But it's not like I have much choice do I? They should focus on the story addons, just like in the FO: NV and FO3. That's hovever, not the case as we'll soon see another two workshop addons called "Wasteland workshop #2" and "Wasteland workshop #3"
But casuals are happy with their settlements, mutating enemies and legendary drops (even if legendaries have no fucking sense lore-wise)
I think this article is already redundant as Fallout 4 has only received one worthy expansion, Far Harbour.
The atmosphere of Far Harbor is simply amazing, from the art design to the soundtrack, they really nailed the whole Lovecraftian new england town vibe.
If you are a fan of Fallout 4, you will want to take a serious look at the new DLC that is available for the game. Here is some audio where I give my thoughts on the two new DLC sets. Free Music - Embed Audio Files - fallout4.m4a