''Let's start this review bass-ackwards, if you will, from the end of the game. Now, if you have been locked in a coffin for the past few centuries and have never seen a Dracula movie or read any of the numerous books on vampire lore, then what follows should be considered a spoiler and you may want to skip ahead a paragraph or two.
Dracula 3: Path of the Dragon screenshot - click to enlargeThe final five minutes of Dracula 3: The Path of the Dragon is a tense, suspenseful confrontation between the game's protagonists, Father Arno Moriani and the Prince of Darkness (no, not Ozzy Osbourne). In what is a welcome change from the norm, Dracula himself has been visualized by the developers in a manner unlike any I've ever seen before. After his defeat – and has any book, game or movie ever not ended with the 'death' of the vampire – there is a wonderful cinematic that jumps to the future and opens new & mysterious avenues for sequels.
But what about the previous six to eight hours of gameplay that led to this point? Where was Dracula? For that matter, where were any vampires at all? Oh, there are some revelations made along the way that some of the supporting characters may be vampiric, but their nocturnal tendencies never really figure into the game. There is not even a single cinematic of the Count, though it is later revealed that he was the shadowy character skulking in the shadows. No Dracula, no vampires - frankly, that sucks.''