ThisGenGaming says "Before pitchforks are raised and I am burned at the stake, I beseech you to hear me out. The Dark Souls franchise is known all over the gaming community as a “hard game”. In gaming forums, new players to the Souls games are to be seen asking if it is a difficult a game as people say it is and the unanimous answer they get is that it is a brutally hard game. Google “hard games” and the Souls games will be in everyone’s list."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
They're just deep games with a in-depth fighting system (about as deep as Monster Hunter's or more so). Also it requires your full attention/concentration. After so many Souls games, Bloodhound was easy to me. Not because it actually IS easier, but because I was prepared to give the game the concentration needed in order to beat it.
He says with a smug smile and a whopping erection
They're challenging but their difficulty is exaggerated. Nobody has patience anymore, people are so used to constant checkpoints that the thought of having to actually re-do a small part of the game after they die is considered crazy.
This is why I don't want an easy mode in Dark Souls. It's one of the few games that sticks to traditional rules of gaming like remembering boss patterns, knowing when to use healing items and figuring out weaknesses.
Just like older games, if you're not good enough you don't get to see what's ahead. It doesn't cater to a wide audience for the sake of accessibility and I respect it for that.
It's not about elitism or being "hardcore", it's just one of the only bigger AAA games right now that doesn't hold your hand. It's a game where you have to figure it all out for yourself and put in some effort
End rant lol
lol you really wan't a hard game people ?, look for Wizard and Warriors II starring Fabio on the NES :D
After playing bloodborne, to me, they're just more fair than they are hard.