Pixelgate writes:
''Doom was shaping up well, the trailer looks fantastic. How could you know be drawn in by the return to old school FPS? Bunny hops, rocket jumps, carrying en entire arsenal on your back. It was supposed to be beautiful, it was supposed to be great…so why did they have to go mess it up?''
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
I'm still semi-curious about the campaign though.
I hope there's a classic game mode that doesn't have load-outs and all gear must be a field pick ups.
Unreal Doom? Doom Tournament? Need's a more fitting name.
ehhh... this game just feels super dated to me :/ dunno im still wondering if it can capture that awesome doom single player experience that i know and love but my mp tastes have matured beyond what this game has to offer nowadays sadly :/
I voiced my concerns as soon as i saw the first footage of it. I think it's trying to be too many types of shooters, Doom, Quake, UT.. it just seems like a hybrid game.
Experiences like this seem a bit dated and shallow these days with the likes of L4D2 and Killing Floor 2 being around IMO.