The PlayStation VR has arguably garnered the most interest in the industry primarily due to Sony's involvement in the same, the sheer amount of games in the pipeline and its pricing.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
I haven't tried any of them, so my first experience will be with PSVR (insert losing virginity joke here). What I do know know is that with a high end PC, you can get better visuals: but I already knew that. Its like asking if you are compromising on COD or Fallout 4 by playing on a PS4 instead of a PC. Thats how I look at this. I imagine that the fidelity will be suitable for the price range and entry requirements.
It's not will it but It's pretty much a given that the visual fidelity won't match the rift or vive
Depends if you are playing on PS4 or PS4K :)
Of course games will need to be made in certain ways. If built from the ground up it can still be comparable.
If it's a VR mode for what is also a regular game, compromises would have to be made if they weren't leaving power on the table to begin with.
But I've read comments where that means things will have to look like PS3. That's bs.
People don't understand that lowering a single setting or two could give you 20-30 more frames per second. The visual effect of that, really might not be much. For some, not very noticeable.
Maybe turn off SSAO, a lower AA, draw distance a bit, and a few things like this can drastically increase FPS but not look very different.
It all depends on the game, the engine, and what they are trying to do.
At the same time the PSVR's specs in some ways are superior. It has a slightly lower resolution.
They'll both be running native resolution, thus the difference will probably be a fraction of the difference between 900p on a 1080 screen from 1080 on a 1080 screen.
It's really not much. It's not like the others are 4k VR.
What PSVR has going for it, is that it can do 120hz native. That's nice. That's really nice.
It also has RGB instead inline pentile. So the screen door effect isn't as apparent.
It won't have the room position of Vive or the eventual hand wands of Rift, but overall I think lots of people don't really understand all that means.
I think lots of people are going to want to VR with a controller for most things.
Sure there will be the special games where you'll want a game that have those hand controllers (or even better ones yet to be invented), but in reality, we don't always want motion controlled games.
I would love to play my normal AA/AAA games in a VR helmet with a controller. While I might want an occasional option to say, climb in Assassin's Creed with my hands, I sure and the hell don't want to go through the whole game like that.
Also, while the room stuff sounds really cool, it will create problems some people can't overcome. Space. Space to dedicate to the device. Well if your PC/console is in a general living room setup, that's not going to work. Sounds great. But are you going to want to rearrange your living room (even if you have the space to) every time you want to VR? Not many people are going to have dedicated VR spaces. Maybe that changes in a decade or two, but not yet.
Plus we have to remember, VR 5-10 years from now is going to make these things look like Fisher Price kids toys. For many people if you drop $799 on a VR headset, you're going to want to use it 3-5-7 years. Well there are going to be alot better units out there sooner then 5-7 years.
$399 is much easier to replace then $599 or $799.
Plus you'll never be able to use Rift or Vive on consoles, but you might be able to get official or unoffical (or both) support for PSVR on PC.
Rigs, Battlezone, Drive Club, Star Wars lightsaber whatever seem like some great launch titles that are more then just glorified demos. Plus some puzzle games, etc coming out.
Overall I really wouldn't say PSVR is compromised. It definitely has some pluses that the others do have, and potentially even more.
For a gen 1 product where I know rapid advances are going to come, but you don't want to wait until gen 2 or 3 to jump in, a $399 PSVR is a very good stepping stone to tide you over.