Stan from Faceless Gaming discusses the decline of stories in games and if stories in video games are a dying art?
From GamesReviews:"Supercar Collection Simulator is a collector’s dream turned digital reality. Developed by Kiki Games, this simulation game lets you run a diecast car shop, blending the thrill of unboxing rare collectibles with light business management, racing, and trading mechanics. Think of it as a spiritual sibling to TCG Card Simulator, but with a glossy automotive twist."
RAIDOU Remastered: The Mystery of the Soulless Army revamps its combat, adds voice acting, and brings this forgotten Atlus RPG back to life.
Deadpool VR was recently announced as a Meta Quest exclusive set to launch late in 2025, and here's why that should excite you.
Nowadays, there are too many big budget stories that are predictable cookie cutters or shoehorning elements that don't mesh with the plot in order to appeal to the lowest common denominator.
When I am looking for great stories, I usually head towards mid-tier and indie games which have a lot more freedom with their ink. One good example is Hotline Miami that may look like mindless violence to the untrained eye but when examined closely, a great thriller is unraveled. The writers also nice enough to leave some things open for interpretation to invite discussion.
I liked the story in BF II as well. Following the 501st from the early days of the Clone War up until just before they got virtually wiped out on the first Death Star was very entertaining to me. The game even took less than a year to make and had more content than Battlefront EA where graphics was the main focus. A lot of games these days focus on MP and your lucky if you get a decent single player experience if you get one at all. Its a shame really.