Gamespresso: "In a day and age when it’s fairly easy to beat video games, Enter the Gungeon launches as a breath of frustrating, fresh air with its need for precision and high level of difficulty. Roguelike elements and huge weapon variation though, help prevent the game from becoming a tedious grind."
With the industry filled with oversaturated FPS titles doing little in the name of innovation, indie developers show us what true games are.
I still have to finish Little Nightmares, but so far the art is enjoyable and the environmental storytelling is entertaining.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.
Microsoft has added touch control support for several Xbox Game Pass titles for Android, including The Walking Dead and Enter the Gungeon.
Nothing quite like a good bullet-hell game. Might have to pick this up.