490°

Visceral's Star Wars Game Is Not An Open-World RPG Title

The upcoming Star Wars game from developer Visceral, won't be an open-world RPG title if game's co-writer is to be believed.

Read Full Story >>
wccftech.com
Garethvk2939d ago

I am sure we will find our when EA does their event around E3. This sounds like admission free, pay at the door.

jb2272939d ago

Godwilling this will be true. Visceral & Amy Hennig is a match made in narrative driven linear action/adventure heaven, and open world rpg is the worst set of words that could be attached to a project from them imo. I'm fine w/ whatever character they plan to focus on, but I just don't want yet another open world rpg from creators who were responsible for 2 of the best linear adventure titles from last gen in Dead Space & Uncharted.

hay2939d ago

I don't care if it's open or not. I sure hope as hell it is GOOD. I crave for good Star Wars game.

jb2272939d ago

@hay

Most definitely, quality is the first barrier for sure. I mean maybe Visceral could pull off an open world & make it great & I'd probably buy it either way, but I see it like this, Visceral & Amy Hennig would make an amazing narrative driven slightly linear TPS adventure game, Bioware are the kings of the open world rpg, let those two devs practice what they know for these first games. I'm all for an open world rpg SW game for sure, but if we have the opportunity to get multiple different games, let's use them...let the devs craft titles in their wheelhouse, give them the time to perfect them, let J.J. sign off on them & keep them in the new continuity, and let them rip.

Kleptic2939d ago

^I see what you're saying...

but you're typing about what would happen with Visceral and Amy Hennig teaming up to make a linear star wars game...before EA bought both...

All I mean is that form your own opinion, but safe to keep expectations in check...rest assured that the boxes with 'accessible', 'zero risk', and 'mass appeal' are checked before development even began...and that the people responsible for this game have different business cards now, of which are much heavier than they used to be...Visceral already plopped out two floaters since being absorbed by EA...and the heavy hand on battlefront sure didn't help DICE...

creative freedom plays a major aspect in developer 'talent'...and if there is one publisher that can remove all of it...EA stands alone...The only hope is the weight of Disney on top of them to get it right...

JKSimmons2939d ago

I'm really curious to see what this game turns out to be. Especially with the creative talent behind the development.

VER1ON2939d ago

Judging from the job listings, you really would have expected an open-world rpg game. Now, I honestly don't know. Perhaps we're looking at an Uncharted-styled SW title.

Majister-Ludi2939d ago

It's such a shame. An open world stars game sounded amazing especially made by these guys. Hopefully this game has some depth unlike the latest release.

Erik73572938d ago (Edited 2938d ago )

^ Please we have enough of crappy half assed open world games that look bad compared to Witcher, Fallout, or GTA.

Now a linear story driven game sounds great cause we have a lot of terrible single player campaigns in this industry right now and its great to look forward to another franchise other than uncharted or Bioshock for a good single player campaign .

garrettbobbyferguson2939d ago

Here's to hoping that Dead Space 3, Army of Two, and Battlefield Hardline aren't both indicative of the quality of this upcoming title (aka complete crap).

jb2272939d ago

Dead Space 3 was far from crap. It might not have fit the Dead Space brand, but it was a great game in its own right. Hardline wasn't great by any stretch but it was definitely the best Battlefield campaign I've personally played. Army of Two is straight trash though

garrettbobbyferguson2939d ago

@jb227

Dead Space took out the best element of the series (horror) and turned it into a coop shooter. The game was horrible and even the biggest Dead Space fans I know will tell you to avoid that game like the plague.

Hardline is just a clusterf*** of cops and robbers and didn't deserve its own separate game. Battlefield was already a sour taste in my mouth and that game made it even worse.

jb2272939d ago

I fully agree that DS3 didn't feel like a proper Dead Space game, but it was basically a much more quality version of Lost Planet for the most part. The game itself isn't bad if you separate the experience from the expectations of the franchise.

As far as Hardline I don't play mp personally but I've heard that the mp was bad. The sp wasn't amazing by any means but for my personal tastes I thought it told a better story & was a bit more fun than the previous BF campaigns. Seemed like there was more thought put into it at least. To each their own though, Visceral is definitely capable of quality any way you slice it though, DS 1 & 2 are proof positive of that.

Kleptic2939d ago

@jb227...your argument is all over the place...

So, Dead Space 3 is a 'good' game, and 'far from crap', but only if you remove it from its own franchise and the expectations created by that?

you're a marketing miracle...

and Hardline's single player is better?...than what exactly?...a franchise notorious for almost no single player? BC1 and BC2 tried single player (that was the entire idea behind the spin off) and was light years ahead of Hardline's laughable cop drama thing...and I'd be blown away if someone said BF3's and BF4's single player was actually worse than Hardline...I'd comfortably say it has been downhill since BC2. Either way, playing off Visceral's involvement with Hardline, as if its not the most clear indication of what happens when EA gets involved with talented devs..I don't know, man...It just seems like you've already made up your mind that whatever comes out is going to be ok with you.

+ Show (1) more replyLast reply 2939d ago
PixelGateUk2939d ago

I'm kinda hoping for another tactical squad shooter....or maybe i just miss Republic Commando too much

Alexious2939d ago

Nah, this will be story centric with Amy Hennig leading the project.

PhucSeeker2939d ago (Edited 2939d ago )

Tactical squad shooter doesn't mean it won't be story centric. Spec ops the line is one. Tho admittedly, the squad commands in that game was kind of shit.

Erik73572938d ago

Agreed, i'm seeing star wars 1313 reincarnation which is great!

Gaming_Since_The_80s2939d ago

I hear you! I loved Republic Commando! The ending definitely stuck with me, even until now!

Either way, we can't really lose with Amy Hennig on the job!

Herbalistic2939d ago

Its going to be a 3rd person cover based shooter

AizenSosuke2939d ago

Stars wars : Battlefront 3rd person RPG shooter edition!

Germany72939d ago

I'm expecting something like Star Wars 1313, a tps shooter.

TheOneWhoIsTornApart2939d ago

That is exactly what I want from this game honestly.

Show all comments (54)
250°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

Read Full Story >>
insider-gaming.com
Hereandthere11h ago

Microsoft should have left them stay 3rd party

GamerRN8h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos6h ago

Yeah, they're also jobless.

peppeaccardo54m ago

"MIcrosoft leaves Bethesda do what they know how to do best" ... close! Oh the irony ....
(Citation from a week old article)

PassNextquestion10h ago(Edited 10h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger8h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos10h ago(Edited 10h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto10h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos10h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long7h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel9h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos7h ago(Edited 7h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator8h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

Show all comments (16)
70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H91d 4h ago

More intelligent than guerilla games

raWfodog11h ago(Edited 11h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

120°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg12h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos11h ago

Souls games will be like that players struggling make it harder

PassNextquestion10h ago(Edited 10h ago)

I think if used correctly it could work well

jambola6h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

Show all comments (7)