70°

Doom Multiplayer Beta Impressions

Poli Games host Joseph, got his hands on DOOM multiplayer beta. I'll tell you what i thought about my experience with the game. What i liked and didn't like about Bethesda and ID's attempt to revitalize the franchise!

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thepolinetwork.com
Poli_Games3364d ago

If you played the Doom beta how did you guys enjoy your experience? Is this game a Day 1 purchase?

Sciurus_vulgaris3364d ago

I enjoyed the beta. However I found certain weapons and the demon to be imbalanced. I also feel the presence of loadouts detracts from the gameplay. This game is not a true arena shooter.

conanlifts3363d ago

I hit someone twice with a shot gun close range. Then they shot me with a rifle and i died. They need to fix the shotgun.

Paytaa3364d ago

I personally really enjoyed it. Played for like 3 hours straight on Saturday. Sure, I get the criticism about there being classes but in my opinion it didn't detract from gameplay. Most guns felt balanced but could be tweaked a bit.

It's not overly competitive but isn't too casual if that makes sense. It is a great homage to the classic arena shooters from generations ago but with a modern twist.

I'm getting the Limited Edition day one based on my time with the Alpha and Beta. If you have ever been a fan of Quake, UT, old Doom, and even old Halo then you'll most likely find yourself enjoying this game.

conanlifts3363d ago

It reminded me a lot of quake and unreal, more than it did doom.

V0LT3364d ago (Edited 3364d ago )

It was pretty good but not what I was expecting. For me the announcer was annoying and some weapons were overpowered. As far as the PC is concerned it definitely needs optimizing. Which, I am sure they will do. In the end I know this was mostly a stress test in ways. One other thing I hated that there did not appear to be any type of server browser. Time will tell I guess. Either way I know the SP will be great and my purchase is already preordered on Steam.

SolidSystem3364d ago

which weapon specifically? I found them balanced

Poli_Games3364d ago

Maybe he is referring to the shotgun? But, even then i didn't find it much of a problem.

SolidSystem3364d ago

I think the shotgun is intentional, and its even some what balanced due to its effective range. you cant simply run around with a shot gun and win.

Sciurus_vulgaris3364d ago

The Vortex Rifle and Super shot gun were op in my opinion.

SolidSystem3364d ago

I never once had a problem with the vortex rifle, but perhaps I never ran into someone who could really use it.

I suppose the shotgun would be the closest thing to an OP weapon, but I never once felt I needed one to be doing well. I easily could handle people at a distance.

I also might be giving doom a pass with the super shot gun due to the nature of the single player aspect where it encourages you to get in peoples face and the shotgun seems like the obvious second gun for most load outs.

+ Show (1) more replyLast reply 3364d ago
franwex3363d ago (Edited 3363d ago )

Looks like a solid game. Maybe a 7 or 8 out of 10; though I hardly give out 10s, so for the typical gamer it would possibly rate higher; but we shall see. COD and Halo 5 are solid 5 or 6 for me.

OutcastMosquito3363d ago

It was ok. I'd get bored with the full games multiplayer in a few days. Campaign on the other hand may prove this game tomorrow be worth full price.

130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

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gamegeeked.com
anast42d ago

Simon's Quest is better than Symphony.

djl348541d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_9242d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil41d ago

That's a pretty fucking great list

__y2jb41d ago (Edited 41d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

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140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer45d ago (Edited 45d ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot45d ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman44d ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher45d ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts44d ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher44d ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai45d ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast44d ago

These guys/gals are sleazy.

DivineHand12544d ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje44d ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Christopher43d ago

That's not something you can do without remaking the whole game from scratch. It's a remaster, not a Remake. They aren't changing the core code and methods, only updating graphics and using more modern plug-ins for similar graphical enhancements.

To do what you're describing, they would have to do something like what Square did for FFVII Remake. And that was such a huge undertaking that they couldn't do it all at once.

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80°

Are Space Video Games Not Weird Enough?

The video game industry is already so creative, but one thing that can be improved is its handling of space.

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powerupgaming.co.uk
thorstein131d ago (Edited 131d ago )

After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.

It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.

Gamingsince1981129d ago

Weird games in general we don't get enough of, we need more games like Katamari and Mr domino, things like that

129d ago