From GameWatcher: "Green Man Gaming, Splendy Games and Wales Interactive have all entered into a partnership to develop a live action psychological horror game called The Bunker, which will be released for PC and consoles this summer.
The Bunker is about the sole survivor of a nuclear attack that has wiped out England. That survivor is called john, and he's living in a government bunker that holds many secrets, and if he's to survive the horrors deep underground he must confront his suppressed memories."
Written by Alan Kerr - The continual push towards better graphics has led the game industry to a point where games are starting to look incredibly realistic. At the same time, the film industry’s ability in CGI has come just as far and it is getting harder to notice the difference.
Well first of all gaming does far more than just realistic graphics, it goes for all different kinds of art styles.
Second visuals aren’t everything. It’s the only interactive medium with various aspects that can’t be replicated in any other medium.
Finally the gaming industry is the fastest growing industry of all time and in recent years it’s outgrossed both the music and movie industries combined.
Not really. The games industry is far more flexible and able to wriggle its way into people's lives be it from candy crush on the bus to Call of Duty at home.
Film has it much harder to make its way into people's lives seeing as you may have to put aside a few hours in the day to see a movie.
To me it's just one major advantage the medium has over the other from a market standpoint.
When you think of the full motion video game genre, there are some immediately negative associations which spring to mind.
But over the last few years, we have seen a renewed effort to reclaim the genre and act on its full potential, with titles like “Her Story,” “The Bunker,” and “The Late Shift” giving players a higher quality of interactive experience and further blurring the lines between filmmaking and game development.
To understand the future of the genre, however, you first have to look into its past.
I remember the first time I walked past a Dragon's Lair machine at the arcade and was blown away. That and Mad Dog Mc Cree. There were others, but those were the two that stood out most to me. Kind of weird that the genre is coming back at all though.
Ethan writes: "Back in the '90s FMV games were all the range. It was a new and exciting form of gameplay that blew people's minds. Titles such as Ground Zero: Texas and Night Trap were at the cutting edge of technology and made you feel like you were the actor and controller of the action or horror title. Fast forward to now and we have FMV games like Her Story and Late Shift. Critically acclaimed games that threw FMVs back into the playing field.
Now we welcome The Bunker, a horror game developed by British company Splendy Games and published by Wales' own Wales Interactive. Would they prove that FMVs are back with a vengeance? Or is it just a fad that has already had its time?"
Interesting! I'll keep an eye on this.
live action game.. like plumbers don't wear ties?
Wowser. I hope this gets a PS4 port.
Kind of weird that many reviews are complaining of a hybrid traditional/live action game like Quantum Break, saying they needed to ditch the live action, and now we have a live action only game coming out. Personally, I think it's just fine to see these types of genres being created with outside the box thinking.
You know what? There needs to be a remake for Night Trap and Sewer Shark from the Sega CD!