During the second keynote of the Build developer conference in San Francisco, Microsoft showcased Age of Ascent, a browser game currently in public alpha that uses the Azure cloud services to handle enormous amount of data.
"James Niesewand, CEO of Illyriad Games, talked with us about Age of Ascent, their cross-platform Ultra-MMO powered by Microsoft's Azure cloud."
James Niesewand, who is working on Age of Ascent, confirmed that Azure's cloud effectively offloads computing power. He also shared an opinion on why we're not seeing more cloud based games as of yet.
Age of Ascent, a record-breaking MMO that registered over 50K players in a single battle thanks to Microsoft's cloud, will be available on Xbox One too with crossplay functionality.
This sounds really promising for the XB1 library, but I hope it doesn't just become a weaker PC.
Love to give this game a try with cross play
"Did you have to tone down the graphics or scale of the game on Xbox One at all? Can you tell us the target resolution and frame rate?"
No, we haven’t had to change the graphics or scale in any way. Most of the hard-stuff-concurrency-scale of AoA is handed off to the cloud anyway; so the actual device that renders the game world matters fairly little. "
"As the AoA code broadly exists in a “write-once” environment, we really don’t have any particular platform preference."
That there is fantastic...UWP seem to be real big with this
Interested to know if it was already running through UWP on Windows before being ported or if it's really easy to move from .exe to uwp.
How can you deny?!
This could be amazing on AAA multiplayer games !
I can't wait to see how much this effects the Crackdown 3 beta, so excited for that!
It looks bad though..
How do you pronounce Azure?