Das Gamer writes: "Sony Online Entertainment (SOE) knows a thing or two about massively multiplayer online (MMO) games, having created EverCrack and its sequel. Now SOE is on a mission to bring MMOs to the masses with new experiences like the espionage shooter The Agency and the world's first licensed superhero MMO, DC Universe Online. Chris Cao, studio creative director for DC Universe Online, which is being developed at SOE's Austin Studio, took some time during the San Diego Comic-Con to talk about the various DC characters you'll come across from Supes to good old Ambush Bug. Yeah, I had never heard of him either.
Das Gamer: Your playable demo on the convention floor features Superman battling Brainiac, Lex Luthor and Bizarro in Metropolis. Just how big is Metropolis going to be in the final game?
Chris Cao: To give you a sense of scale, the section of midtown is one intersection amongst 85 square blocks amongst over 1,000 square blocks that makes up Metropolis. Metropolis and Gotham are continent-sized playing areas. They're also public living, breathing cities where people go about their business and either start crime or stop crime. We also have areas around the Earth and beyond that are more temporary but play to a story. League of Assassins is up in the mountains that you saw in the movie Batman Begins or a satellite down in South Africa."
If you do not read this whole update, here's what you need to know:
* Episode 46 is Justice League Dark Cursed
* PlayStation 5 and Xbox Series X launch this holiday season
WTMG's Thomas Medina: "As far as I’m concerned, console MMOs have always been in a weird place. PC is where the main game is most popular. MMOs were born there, work best there, and have the vast majority of titles. Mobile is then next in line, with touchscreens and portability that adds something new while functioning well. Console gaming, on the other hand, is not portable (for the most part). Plus, it uses a controller, which is not the best instrument when your control scheme requires a thousand buttons and a cursor. That being said, there is an audience, and where there’s money to be made, publishers find a way. So here we are with some of the biggest console MMO games and how I feel they handled 2021. "
From Xfire: "A lot of video games are designed to make players feel like a superhero. However, very few actually feature superheroes or have players take on the role of a superhero. What makes this even worse is that there are even fewer superhero video games that can be considered good."