Hitman's trophy list indicates that the game is struggling to keep players engaged.
This is nonsense to go by trophy percentages. My Diablo III Platinum only had a few percent for the longest time, but it has been steadily growing. Hitman episode 1 has only been out for 16 days.
"This is nonsense to go by trophy percentages." The theory is logical. Instead of asking random people, going off sample sizes or any of that, they simply look at the trophy list (which has a percent based off the number that With that being said, I do feel like the author is grasping at straws. As you said, its been 16 days and in that time and the author seems to be acting like everyone who bought Hitman would drop everything for it, when many are probably playing The Division, TESO's latest expansion, the exciting Fallout 4 expansion or perhaps, as hard as it is to fathom, doing something else with their life. Like work, school, family, Daredevil, etc. Furthermore, trophy lists are filled with weird drop offs. Like only 22.8 percent of those who got Destiny made it to raid level, with a mere 15.6 percent making it to hard level. But I digress. The real issue is that the author is assuming and acting like people are going to drop everything for a game that they might prefer playing in small bursts, but over a longer spawn of time.
the only true measure of a campaign would be story related trophies. Those that are truly unmissable by playing the game. Trophies for Complete Mission 1, etc. admiralvic you definitely have a solid point.
@admiralvic Exactly. I have a wife, a career, a life. I don't drop it all to finish a game. There have been many times where I started to play a game, stopped, and went back to it 6+ months later. Case in point, I JUST finished the Driveclub Platinum trophy at the beginning of this month, but I've had the game since launch.
nice ..let episodic gaming die in smoke ..so the others do not repeat the thieving mechanics..i hope DLCs strategies to follow soon (we saw Destiny's downfall) ...no matter how much these lame tactics help companies, they became a plague multiplying generally garbage games .
@naruga you should keep that statement about garbage games to yourself.. hitman games always are great.. everything else is true.. episodic release really is "mini milking" money grabbing failure! and it kills the interest.. as a true hitman fan I will wait at least for a half of the game.. and never will buy digital and only wait for a blu-ray copy! ;)
I got it for PC and I've done the two training missions but haven't started the main mission yet pretty much for the reasons you've brought up, there is too much else to play. I will definitely return to it. Don't care for the episodic model but the gameplay is solid
I def think they are losing out of money with this episodic release. I'm a huge hitman fan, bought every one on release since hitman 2, and I opted out of this one. At least until the full game releases on disc. I can't get behind episodic content. I really can't. Seems like a lazy cash grab when the product isn't even near ready for retail. Just my opinion.
I enjoyed the Paris level and played through it (and the training missions) several times. I've been busy doing other stuff lately, and I'm a BIG fan of Disney Infinity, so I've been playing it's new Battleground play-set and characters, but Hitman has me excited for more. I wasn't a fan of the episodic levels when I first heard about them, but TBH, I'm the kind of player that works best for.
Hopefully this fails so we can get a proper Hitman game release
if this fails there might not be anymore Hitman...
That would be sad but then there's the choice See it succeed where future Hitman and other Square Enix games go the episode route or See it fail and see the Hitman franchise fizzle out Hard choice but I don't want to see future Hitman games or any other franchises become episodes. The lesser of two evils.
And we might not see any more episodic games come from Square Enix, which in turn, means, they will never make a Deus Ex game or Tomb Raider game in the same format. I rather buy games like those complete than buy them piece by piece to the outcome that I might have lost more money and time. And I highly doubt that they won't make more Hitman games. It's a successful, unique franchise and I'm sure that when the game comes bundled up with all episodes, they will see a spike in sales, bigger than the first episode sales.
I think the episodic route is a good idea for a person like me who very rearly finishes a game as the next shiny thing grabs my attention. . Thay get money from people like me who would never have bought a full game . That's just my opinion .
I don't think their theory is really wrong, I bought the $15 starter pack and played the Paris mission twice. Haven't played it for 2 weeks now. I'll consider coming back to it when more content is out but I'm not really all that interested in doing every possible weapon and costume combination to finish off the same target. It was only $15 though and I would say I've already gotten $15 worth of enjoyment out of the starter pack.
I'm interested to know- has Dishonored ever had a level like the Paris mission before? It's very like the mansion part of the Lady Boyle's Last Party level from Dishonored. I say 'the mansion part' because, in Dishonored, you're not actually allowed inside the grounds, let alone the house, unless you can connive your way in there so it's arguably a little odd that, in Hitman, you already start in the grounds. Just on the basis that you're wearing a suit and tie they let you in the grounds? Whilst Hitman has a larger house, it's relatively predictably designed in a French chateau way. OK, it probably is relatively true to life but, by comparison, Dishonored's had external buildings (and , of course, you had to battle your way to get to the house at all in Dishonored through less grand houses and streets). There really isn't anything of much scandalous surprise in the level that you couldn't have guessed at the start of the mission. Couldn't there be a bit more invention in set pieces than letting chandelier / speaker number xxx fall to the ground yet again? (and when they do, can't we have a better camera angle on what happens beneath them?). Couldn't we have a lift somewhere in this building? (at least a dumb waiter between the 2 kitchens or something that you could hide in?- or a window cleaning platform that you could steer.) I do like the game and replay it to get new types of drama more than anything. The serious 'poker face' style of the game and its presentation does set a tone of always trying to fit in as much as possible rather than trying to start gun battles which eventually escalate in to something unmanageable. It gives the game a believability even when the combat sometimes gives rise to over the top cases such as guards shooting me just for accidentally walking slightly past them before I had a chance for them to prompt me to show an invitation that I do have on my person. And wouldn't it be nice to have more options in terms of disguises and relationships with guests? If I was allowed to swap disguise with the man who only has his pants on or with a female I knock out, they could have had fun with this by everyone except the lead designer thinking that I was in one of his new creations for men. Or why can't I be allowed to try to romance some of the guests and/or targets? But I also wish that Hitman Absolution was available on Playstation Now as I have never played that game (nor any other Hitman game) and it sounds wonderfully pulpy, seedy.
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