320°

Evolution: We Hope to Stay Together and Do Something Awesome; Great Options for Us

Evolution developers hope to stay together and do something awesome as a new studio. They've mentioned "great options" available to them, too.

KaiPow3370d ago

It's never good to hear about studio closures but I wish these guys the best. Driveclub was one of my favorite racing games so far this console generation.

TwoForce3370d ago

Despite EVO being close, but in my heart they're still live on.

Yi-Long3370d ago

Nintendo should pick them up. They could use a nice exclusive developer to create their own real world racer.

Aeery3370d ago

Awesome.
I loved their games.

Now unleash the creativity.
Do something amazing.
Show Sony it was (very) wrong.

darthv723370d ago (Edited 3370d ago )

IF Sony doesn't blend these guys into other studios, Turn 10 could use creative people like these. I could see their talent helping out with the Forza games.

TwoForce3370d ago

All these comments " sign ".

Gazondaily3370d ago

Microsoft should snipe them. Driveclubs visuals plus Forza Horizons everything else = dream combo

Christopher3370d ago (Edited 3369d ago )

@Septic: That would be something to see, but likely only on PC right now. I think the Forza team is as competent as Evolution in the technical arena, only they focus on different elements. I don't think it's that they can't do great graphics, only they focus on what they want first and build up to what they can graphically. I think part of DriveClub's goal was graphics over other things, which is why it had the results it did. Both teams are pushing the hardware to its limits with what goals they have.

kitsune4513369d ago

Being that Evolution is in the UK, these people are most likely going to Playground Studios for Forza Horizon. I would have really loved to have seen Evolution do something cool with Gran Turismo instead...

DARKKENT3369d ago Show
freshslicepizza3369d ago (Edited 3369d ago )

i'd like to see what they can do on the pc. something like driveclub at 60fps would be welcomed

Dee_913369d ago

hopefully they assimilate into PD. Sucks when ever a good studio close, sucks even more when its a car/ racing oriented studio.

BLizardXD3369d ago (Edited 3369d ago )

PC already has the king of racing sims, in 4k too.

TheCommentator3369d ago

Yeah, Septic, I was thinking they should just trade Evolution Studios for Lionhead Studios and be done with it!

RumbleFish3369d ago

I loved the original Motorstorm. I'd love to see them making something similar for all platforms!

SonyWarrior3369d ago

sony doesnt need evolution studios, they have polyphony digital.... thats the equivalent of me having both a camaro v6 automatic when i have a ferrarri 458.

+ Show (11) more repliesLast reply 3369d ago
TwoForce3370d ago

@septic @Yi-long @darthv72 Let these guy build their own studio.

Yi-Long3369d ago (Edited 3369d ago )

I agree with that, but if Nintendo is smart and wants their NX to have a great exclusive mature racer, this seems like a great studio to pick up, or at least give them a project.

I really hope these guys can stick together and create more greatness in the future. Absolutely LOVE Driveclub, and I'm extremely disappointed by Sony's decision to drop them.

darthv723369d ago

By all means they should. And be open to whoever is looking to have some quality games developed. It doesn't have to be racing but we know they are good at that.

Can you imagine if they made a more mature Mario Kart or their vision of FZero with all sorts of particle effects on screen.

RumbleFish3369d ago

They should be free and go multiplatform. The more good games everybody gets to play the better for us all.

3369d ago
showtimefolks3369d ago

i have a lot of respect for sony as a publisher but come on evolution studios did everything they could to make drive club as awesome as possible. Zipper i could understand since they had fallen back

but evolution studios have so much talent

i really want to say i understand but i don't. this is one move sony didn't need to make

+ Show (1) more replyLast reply 3369d ago
crazychris41243370d ago

Would be great to see them form their own studio and launch a kickstarter for a spiritual successor to Motorstorm for consoles and PC.

kaiserfranz3370d ago

I loved Motorstorm: Pacific Rift! That would be really amazing.

Forn3369d ago

I agree. I wish that we could have been able to experience a new Motorstorm built up for PS4.

RumbleFish3369d ago

Sorry, I hit the disagree button accidently, I wanted to agree.

LoveSpuds3369d ago

Yup, but dial down the AI this time......damn Pacific Rift got tough!

nitus103369d ago (Edited 3369d ago )

You need to remember that in order to make a game and make money you must produce a game that people are going to buy.

Evolution Studios have only made ten games between 2001 and 2014. See https://en.wikipedia.org/wi...

There has been only one game (Driveclub - https://en.wikipedia.org/wi... developed for the PS4 and it was met with mixed reviews.

Just because a studio has been closed down the staff may be relocated to other gaming studios although the developers may decide to form their own independent studio but like any company that goes it alone there are risks.

crazychris41243369d ago

Thats why if they go independent they should make a game similar to Motorstorm. There is clearly demand for it, they are more than familiar with the series and they can sell it on the X1 and PC too for more sales. If most of the key devs do go down this path then they are going to have to launch a kickstarter and it aint coming anytime soon.

Cybermario3370d ago

such a shame to see the studio is closing, i agree, would be nice to see some spiritual successors of some of the games

WelkinCole3370d ago

Still don't understand why Sony closed them. I could understand if their games suck monkey balls but come on. Motorstorm and DC are very good games.

I am very disappointed with Sony. They are getting money now so they should be investing in more internal studio projects.

TwoForce3370d ago

Well, you can't expect every companies to be perfect.

gangsta_red3370d ago

You can't expect Sony to keep pouring money into a studio if the game(s) they are making are underperforming.

They may have been good games but DC was delayed a year, launched with hardly any content and less modes, plus the multiplayer was broke for a while. It may have improved over time but I can only suspect it was too little too late.

It's only logical that Sony approach this and look at the big picture. You shouldn't pin this on Sony they gave this dev a fair chance.

hells_supernova3370d ago

That and Motorstorm Apocalypse boomed because of poor timing and marketing. The Japanese Earthquakes happened so they delayed the release and then it never really got pushed.

I loved it personally but without marketing etc it was doomed

Ripsta7th3369d ago

i love how when Lionhead closed , you guys were bashing Ms for closing a studio while on project, but then Sony does and ots only logical.lol
Ms fans kept saying that the reason lionhead closed was becuase they were underperforming but you giys kept putting the blame on MS
is nice to see how this site reacts when the scripts are flipped

Show all comments (77)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 1h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199221h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 22h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 19h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 19h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 8h ago (Edited 1d 8h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 22h ago (Edited 1d 22h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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