110°

Playstation VR Preview And Driveclub VR Footage | jeuxvideos

In this video 2 French reporters talk about their impressions of the sony VR event at GDC, yes it's in French but it has a lot of footage of driveclub VR which now has working mirrors.

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jeuxvideo.com
Krangs_Uncle2950d ago (Edited 2950d ago )

Awesome! Hoping the lowering of detail etc to reach 60fps with VR isn't too drastic, although I'm sure the immersion with it being VR will more than make up for that.

Sony is getting some serious backing with titles set to release on VR.

Gearing up for GT Sport though.

Neonridr2950d ago

To be honest, I think photorealistic graphics, while nice, aren't required to enjoy VR.

Driveclub looked so beautiful before that even with a few sacrifices the game will still look really good regardless.

DashArrivals2949d ago

I want to try that tank game BattleZone... that would prove you don't need the best graphics to have a great experience in VR.

aerisbueller2948d ago (Edited 2948d ago )

Got an Oculus DK2 off of ebay a month and a half ago and you're right. The framerate and head tracking matters more than anything else for feeling like you're there. Being able to stick your head all the way out your car window and look at the side of your car or the street isn't really going to be used while you're playing much, but when you it works it's incredible, and when it doesn't it's either disappointing and fake feeling, or motion sickness inducing.

Then hand tracking and positional audio add a ridiculous amount more immersion and presence. And after the basic bases are covered, then every bit of visual realism helps, especially realistic lighting and shadow. For instance - wanting to cover your face from a sudden beam of sunlight, or the overwhelming feeling you're under something when the shadows are convincing.

But if it looks terrible, eventually you get used to the immersion and say 'great, it feels like I'm really in this crappy looking world'. Again, that's still amazing the first couple dozen times you feel like you're really in a crappy looking fake world, but after the amazingness wears off and you've tried a bunch of VR, your graphical standards come back. At that point it doesn't have to be realistic, but you want it to at least be stylistically pretty, and crappy textures, aliasing or low detail lighting (if it's bad enough to stand out) and effects start to be much more noticeable.

A good example is OctoDad, it isn't going to win graphics of the year, but nothing stands out as ugly, and it's basically aesthetically cohesive and pretty. Visually that world would still be fun to VR around in, but go to a genuinely ugly game like bubsy3d (couldn't think of a modern ugly game off the top of my head), and the novelty of immersion doesn't make up for it at all.

dennigo2949d ago

sorry about the spelling error footage

Retroman2949d ago (Edited 2949d ago )

U wrote this article dennigo??
seem like u copy & paste it, forgot to correct "fottage" .

dennigo2949d ago

i didn't copy paste i just found this video on YouTube and added a description to it on this site, did i do something wrong?

and no i miswrote footage but now that it's approved i don't know how to edit i.

i got it from @yosp twitter

Retroman2949d ago

it's all good dennigo, was wondering did you miss the spelling.
im not here to heckle you like rest of them.

130°

PC VR On Steam Is Actually Growing, Not Shrinking

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.

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uploadvr.com
bunt-custardly4d ago

Good, silence the naysayers who talk bollocks.

Tacoboto4d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows904d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto4d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay4d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal4d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay4d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal4d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff21834d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow4d ago (Edited 4d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff21834d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff21834d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly4d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.

80°

PSVR2 Firmware Update Shows Early Signs of PC Support via Cable Connection

Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.

Garethvk25d ago

I can finally play Half Life Alyx.

mariopasta24d ago

I can finally watch pron, I mean watch pronouns be pronounced in PC VR games that were previously not available on Playstation.

crazyCoconuts24d ago

be careful not to sprain your... tongue pronouncing those pronouns

Profchaos24d ago

I'm excited for that to plus I can try fallout 4 VR always wanted to play that

crazyCoconuts24d ago

I was lucky and held off on 4 until I played it in VR. It really is pretty awesome - you'll love it.

DaReapa24d ago

The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.

220°

The newly founded 'Flat2VR Studios' aim to make VR modding a serious business

The Flat2VR community is taking the next step and announced a studio that will develop and commercialize licensed VR ports.

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mixed-news.com
Profchaos30d ago

This is great news I love virtual reality and my psVR2 however it's clear that the current bespoke way of building VR games is not working. There's some great games that have been released Absol but they are few and far between and if they are native they are clearly lower in budget and scope then at least I would like. It's definitely jarring to.go from high quality games like Spider-Man 2 to the biggest VR releases like Arizona sunshine 2 and see the huge gulp in quality.

This company aims to streamline porting older games into VR and make them feel as VR native as possible.

And to be honest some of my favourite VR experiences have been traditionally flat screen games ported into VR like resident evil 7, 8 4, doom 3 with the aim controller or borderlands 2.

And I'm not saying that there isn't great native VR games to be found I'm saying more traditional games ported over would be very welcome we have decades of amazing games that we all love and VR presents an opportunity to truely bring us into the world.

just_looken29d ago

The floating hands wires climbing/tool sims need to go for sure.

But i want the sword art online vr now that would be awesome

Leeroyw29d ago

I just found my people. Massive vr fan here but I want to live in older more broader era experiences that were made for traditional gaming. But in VR.

just_looken29d ago

@Lee

Rollarcoasters would be something else in vr

aaronlif1027d ago

Yes! I hope they bring Doom 3 to PSVR2. I was happy to see it on PSVR but couldn't help but feel like they should have held off for the PSVR2 for that game. They had to substantially cut the visuals on that. I feel like a psvr2 version would be able to do it better justice. I've asked the company that made the psvr port if there was any plans to make a psvr2 version, they said no but that if they were asked by Sony to do it they would. I also would love to see Star Wars Squadrons get a PSVR2 version.

Profchaos27d ago

Yes squadrons I forgot about that one it was amazing to play online with flat screen gamer friends some of my favourite multiplayer moments

RiseNShine29d ago

Amazing news, there're so many forgotten gems out there, these guys have been consistently porting old games like Return to Wolfenstein, Quake 4, jedi knight, etc. Sounds great that they can earn a living by doing official ports, publishers dust off some old properties, gamers get great games in VR, we all win.

mudakoshaka29d ago

Awesome news! Which popular Steam and Switch game do you think is their first project?