30°
7.0

Mind Zero Review - GamersFTW

Gabs from GamersFTW writes: Mind Zero takes place in a dual-world that may remind players of the Persona series. It makes use of some great visuals and an interesting combat system, but lacks a unique flair which leads to repetitive gameplay.

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gamersftw.co.uk
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Community2958d ago
Maple222958d ago

It's a shame this game didn't deliver what it seemed to promise. It looks really good, art wise, it's a massive let down that the characters and story are a little familiar.

Fist4achin2958d ago

It got bring with their form of grinding. It had a decent story.

donwel2958d ago

Eh, this is a pretty reasonable score for Mind 0, perhaps even a little generous.
It's not a terrible game but as far a dungeon crawlers go there are certainly better ones out there.

50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

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michibiku.com
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Community2106d ago
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

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bitcultures.com
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Community2833d ago
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

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honestgamers.com
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