Doc Watson from GamersFTW writes: "I read an opinion piece by Jason Joseph from IGN called “Video Games Are Becoming A Service, And That’s Alright.” As a video game player, I am of the exact opposite opinion. But it is a conservation that needs to happen, as the very core of how video games are distributed is being discussed. Why are games like Hitmen and Street Fighter V turning towards staggered releases? Why does the idea of video games as a service capture the attention?"
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
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A very interesting and thought provoking read. I have always opted to buy a physical copy of a game for many of the reasons pointed out in the article. I like to know that I own it, while having it on the shelf helps me to remember its existence. I must say though, that I do have a rather large Steam library, and the more it grows so does the fear of something happening to it. The saddest thing is that gamers have little to no choice about how these things will happen in the future. As said in the article, things are down to the publishers, which is not always the most reassuring thought.
The day - if it happens - video games class themselves fully as a "service" will be the day I stop buying new games/hardware etc, and finally work through my ever-growing backlog of games! I'm saving them up as if a nuclear event was to happen and I somehow survived, or in this case, instead of a nuclear event it's just all gaming companies deciding to d*ck everyone over!
But on a more serious note, although there could be benefits to moving games over to a service like model - I personally can't see many, if any - and considering at the days end gaming is a business where companies set out to make money I can't shake the feeling if games became a "service" some of said companies would abuse that additional power they would have!
I prefer to think of it as a conversation, rather than a conservation, but that might just be me.