30°

Valve Makes HTC Vive Donation To Epic For Unreal Engine Developers

Sweeney thanks Newell during GDC 2016 session.

110°

Sony PS5 Era Profits Soar Past $13 Billion, Outpacing All Prior PlayStation Generations

Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.

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inspire2rise.com
lukasmain5h ago(Edited 5h ago)

Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.

Christopher5h ago

I mean, if Sony is keeping third parties happy, kind of feels like a winning method.

IRetrouk1h ago

Kinda always been that way if you look at previous gens, exclusives are important but they aint the main revenue generator.

Reaper22_25m ago(Edited 21m ago)

.While that is impressive. Microsoft made 13 billion in one quarter. Making up facts doesn't make them true.

Mmmkay14m ago

microsoft is not xbox. a bot should know that by now. you have been told this bs 1000 times on this site alone.

MIDGETonSTILTS171h ago

And this is why the game output for ps5 has been a tad slower…

1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.

2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.

Reaper22_1m ago

@ s2killinit

Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.

60°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy0120h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK23m ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran88h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.