The Guardian:
Ubisoft’s online shooter will be familiar to Destiny veterans, but its gritty take on New York amps up the misery and leaves us powerless to care
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Interesting review/read. I'm loving the game experience but the writer is correct in that the cities inhabitants are basically a background and nothing more. I don't feel sympathy for the NPC's, they are sort of as irrelevant as the buildings. They create a wonderful atmosphere but I don't view them as people in need, but rather someone who might give me a cool jacket or hat.
Would the game be better if the NPC's actually played a larger role? Absolutely. There's a story here, which is great, but if Ubisoft could look into making the player care more about the NPC's, that would be impressive. In a way, if all I am doing is shooting people in the face, I can't really say I'm "fixing" anything.
They've created an interesting blend, that isn't for everyone (as seen in the range of opinions and reviews) but for those who do enjoy the experience, it's really something special. In a way it sort of makes me understand, just a little, about those who loved Destiny.
Though I still hate Destiny, lol