VG247:
Agent 47 is back, and Hitman is a puzzle game once again. I’ll never quite forget the first time I saw 2012’s Hitman Absolution in action. A few things made that E3 demo particularly memorable. For one, the air conditioning in the box of a presentation room was broken, leaving the 30-minute demo sweltering and uncomfortable. The volume was cranked up hugely perhaps to distract from this fact, and inception-style ‘bwahhh’ horns in the demo practically blew my eardrums. Afterwards IO Interactive staff handed over super-cool business cards etched into metal with edges so sharp it might actually pass as a concealed weapon.
New Gamer Nation:
Despite the initial release only being a small piece of what is in store for us from the latest Hitman, developers IO Interactive have delivered an informative tutorial giving us a look into the origins of our favourite bald assassin as well as the expansive Paris level that will challenge players to perform flawless hits in countless new and inventive ways.
The new Hitman game is here, well just the prologue and episode one for now. Is it worth your time and money? Come find out.
Good Game: "Hitman Absolution got mixed reviews, but It's one of my all time favourite stealth games. This retains much of the humour and world ideas that I loved about Absolution, but also feels more focused."
For me..this is the best Hitman in years. I really enjoyed playing through each scenario/mission multiple times because the addiction of doing things 'just right' is so alluring.
Can't wait for the next destination )
This is a rare case of watching a franchise go the complete wrong way (Absolution) and then getting to watch it go back to greatness. The episodic part is a bummer, but if that's bugging you the disc will be out early 2017.
Anyone complaining about it being episodic is stupid. Why would they rather us all wait until 2017 when every level has been made before we can play even one level?
This isn't a story driven game so much as a puzzle game, a game of glimpsed conversations, unique character 'interactions' (like slowly killing a room by throwing coins and hiding underneath a balcony each time to launch stationery). The game initially looks almost austerely sterile in graphics but, when you play the Paris level, you realise that the best has been kept until last and, as it opens up location after location, it's like unwrapping a present that you can either carefully handle or sneakily destroy. It's a game of beautifully delayed satisfaction. (which saving allows you to go combat crazy from time to time to deliberately replay it in a more realistic matter a minute or so later.) It's Lady Boyle's Last Party level from Dishonored basically only at the highest social classes throughout and with far more opportunity to escape and hide around substantial grounds, plotting small and large surprises of your own as everyone else has their own plans. It's a game of intrusion and you can kill time rather than kill people (apart from your 1 or 2 targets of course).