XA:
I have a weakness for numbers in video games. If an item has a stat, I'm gonna agonise over it, weigh it up against the others, and um and ah. Is it better to increase my damage or health? My rate of fire or my crit chance? And what about my ability cooldown? I will quite happily lose hours looking at these numbers, refining them, improving them, making them work in chorus with the others, then venturing out to obtain new items to repeat the process all over again.
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TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.