Creating a genuine degree of challenge has always been a struggle for Koei’s incredibly popular Warriors franchise. Although there are often a handful of difficulty levels to toggle between, these simply mitigate the player’s damage output while amplifying that of enemy soldiers and their generals.
Given how these games are centred around epic clashes between armies, there’s a lack of finesse and precision when it comes to one-on-one encounters. Although developer Omega Force has tried to add some weight to these duels, their gravity is often lost beneath the flurry of swords and spears each time a fight breaks out. Without taking fundamental steps to change the series’ core gameplay, this trend will likely continue.