330°

Ubisoft: The prime offender of graphical downgrades

Alex Gibson from GamersFTW writes "As computer hardware continues to evolve, and the current generation of console finally begins to establish itself, so too does the weight of expectation effect the emphasis that developers place on a games aesthetic. The trouble begins when developers turn up graphical fidelity during initial gameplay reveals, only to scale it back as the game approaches its launch. Over the past few years, there have been several titles guilty of this misdemeanour that have consequently been met with outrage by the gaming community."

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gamersftw.co.uk
joedom3342d ago (Edited 3342d ago )

It's things like this that make it harder and harder for players to trust publishers when they showcase their games. How can you know what you're getting with the final product when publishers are pulling the wool over your eyes like this?

Rayven3342d ago (Edited 3342d ago )

At this point everyone should know that early builds showcasing awesome graphics will almost always go through downgrades.

This is one of the reasons why preordering should not be condoned. The reason why developers bullshot (make game graphics look more awesome than it will be) is because it works, people buy their games even though they know it's not finished.

I get why people say they preorder because it's convenient, because they can preload their games or because they want to support the developer. But preordering is simply being an unwise consumer. Be smart, wait and read reviews first.

Takwin3342d ago

I will preorder games I am 100% sure will be amazing - in order to get a few piddly preorder bonuses as well as preload it or get it delivered on launch day. For me recently this has included Fire Emblem, XCOM, Uncharted, Ratchet and Clank, any console Zelda, and some others.

But for the most part, I agree, Best Buy will still give 20% off if I wait till I read reviews, and on a few games they have changed my mind.

Rayven3341d ago

@Takwin
So you're 100% sure a game will be amazing before you even get to read reviews, or see the final gameplay?

I get that you're interested in those games that you want to buy them early. But you do not know they're 100% good before you buy them. You're taking a risk, but you're okay with that because you trust those devs. And I suppose that's the only good reason to preorder. And that once these devs break your trust, you should stop preordering.

C-H-E-F3342d ago (Edited 3342d ago )

I find it funny, because back on the PS2 and XBOX they would showcase a game in complete CGI and say ohhh it's rendering in real time etc. etc. and we all were like OMG this game is going to be amazing.... then we get the game and are like omg those FMVs are bada** no1 thought to complain that the gameplay graphics weren't what was what we were told it was. "CGI trailers". Now here we are playing games that are of the quality of PS2/PS3 CGI movies and are complaining that the in-game graphics aren't what they told us it would be. Because the developers showed us a parts of a game rendered for a trailer.

Dear Gamers,

When you take a section of a game, lets say we are using Unity game engine... and you create a trailer or render it (the section of the game for gameplay). The performance/graphics etc. will run better than when you render a whole game. Now, you could scale down the graphics on the real game to get an idea of what the full game rendered would look like, which is done in industry. But you are playing a guessing game until you render the full game and say... HOLYS*** this game framerate is horrible.... this bad, this is bad, this isn't even textured right blah blah blah.... Companies work as a company within a company within a company. By that I mean you have teams that don't talk to one another until we merge builds. The Project Managers direct the flow of the work you just keep your head down and program.

It's not as clean and cut dry as you all may think. However, the bigger companies should do a better job at displaying "full build" quality products. Another thing that comes into play is towards the end of the development assets are taken out and sometimes plenty are dropped (most of the time) this hinders the performance of the game as well and leads to optimization issues. There's so many things going on in the process that makes it all a headache. Hence why I went to Mobile App Development, alot easier, safer and you can keep your customers happier longer and communicate more directly and fix issues ALOT faster.

Rayven3342d ago (Edited 3342d ago )

Your comment hinges on the assumption that devs "have" to show gameplay even though it's too early on the development. The fact is, they don't need to do that.

There are plenty of ways to build hype about a game by simply using mystery and piquing curiousity. An example is Fallout 4. The game was practically finished by the time advertising began, they used real game footage and sold really well.

Everyone knows about this bullshotting phenomenon, every dev knows building a demo level early to showcase the tech may not exhibit what the game will actually be. But instead of just waiting until a stable build is available, let's say a beta, devs still market early videos, pics or gameplay they know are not realistic to expect on the final product.

TL;DR
Devs need to get their shit together and understand that if they don't want gamers whining about downgrades, then don't set high expectations by supplying unrealistic early marketing materials.

Fez3342d ago (Edited 3342d ago )

"when you take a section of a game [...] and you create a trailer or render it (the section of the game for gameplay). The performance/graphics etc. will run better than when you render a whole game"

I really don't see how this is the case unless I misunderstand your statement...

It's not like just because you have a full game you are loading assets and textures from a scene 4 hours down the line. You're not rendering the end of the game as you play through the trailer section. Rendering a "whole game" as you say doesn't really mean anything tbh.
If what I think you're saying were true demos would look better than the final product which is not true.

Do you mean that as development progresses more assets, ai, physics etc. are created which affects performance meaning the graphics must suffer to accomodate this?
Could you explain more about "scale down the graphics on the real game to get an idea of what the full game rendered would look like, which is done in industry" because I'm not really sure what you mean and would like to know more. Any links or something would be cool too.

I can understand last minute changes affecting performance and optimisation but not enough to cause the usual downgrades we see.

It seems more likely that developers create these bullshots and vids by using powerful PCs or some nifty post production work.

C-H-E-F3339d ago

@Rayven

I didn't say the "have" to do anything, you are implying that on your own. I am saying how it's done in the industry. Also your statement is exactly what I was saying. Because of "early build trailers" the game isn't fully realized yet so the graphical nature of the game will change drastically as more assets are applied etc.

@Fez

Once you play a game as a demo/beta that game is well on it's way in the development process. You're talking about further down the development process, i'm talking about launch trailers. The initial gameplay footage, while the game is still in alpha, before the whole game is fully realized. However, when you play a demo/beta you will have old code from months ago. So they would have added textures/assets/graphical enhancements etc. to the game anyways (most of the time). So the retail version will look slightly better than beta/demo. This is why some games play good in beta/demo and then be buggy in retail because they add all the assets and don't optimize it like they should.

Also, I didn't disagree with you two, i'm not sure who did, you were just asking for an understanding for what I was saying.

zcmilano3342d ago

Its all part of the hype train.. glitzy graphics to get everyone excited. Sad.

Free_Fro3342d ago (Edited 3342d ago )

I dunno..

I think we're making a big deal of nothing.

Especially console gamers, totally being unrealistic with their expectations.

We've had a dev admitting to keeping the PC in check 'cause of the consoles. Ironically, Ubi said that?

http://www.dsogaming.com/ne...

-
xoxo

3342d ago Replies(2)
Rayven3342d ago (Edited 3342d ago )

@Free_Fro

I don't think you understand the issue very well.

It's the devs that create the high expectations. Devs like Ubi release "game trailers" or early builds showcasing how good looking their game is. Then the final version ends up looking very different.

People won't have high expectations if you show what's real by waiting until you have at least a beta build before marketing the game's graphics. Just look at what bethesda did with Fallout 4.

It's our fault though that we keep falling for the same deception by preordering games early.

basilboxer3342d ago

I actually think the Division looks pretty good, but there is no question they advertised it differently when it was first shown.

Watchdogs was a joke..

rdgneoz33342d ago

Watchdogs was hilarious. The Division on consoles though looks damn good. The picture they show in the article is a little misleading for it. Time of day and location are different. I've run around in the DZ while it's snowing out and I end up with snow on my hat and shoulders, and the white outs are amazing when set to a backdrop of cleaners shooting 20 foot flames :P

extermin8or3342d ago

watch dogs is an odd affair though, that game WAS running on ps4 the way they showed the gameplay at sony confrences and stuff, press had played it in that state at a multiday preview event then 3 days later it's delayed by just over 6 months when it returns graphics are worse, story format has changed and become textbook, bland and gameplay features are gone (no shooting whilst driving, reduced hacking stuff) I don't know what happened but something happened and it caused alot of that game was changed. in 6 months for whatever reason.

OoglyBoogly3341d ago (Edited 3341d ago )

I still don't get why people think Watchdogs was so dramatically different. Sure it had it's differences, for sure, but nothing to the degree that The Division has had if you know what to actually look for and what graphical features are what.

With Watchdogs the only thing we missed was a bit of depth of field, some steam/fog here and there, and a few areas being slightly more detailed.

The Division though is missing a slew of features. Real-time global illumination, more advanced destruction physics, more detailed and cluttered streets, better detailed models, etc.

Even more if you consider the game play changes, the map changes, missing tablet app, the apparent lack of exploration (well in my opinion it seemed like the game was meant to be more open).

The Division, graphically, was definitely more of a downgrade than Watchdogs ever dreamed of.

Now don't get me wrong, it still looks DAMN impressive...definitely among the best graphics out there, but if you know what to look for it's been downgraded a damn good bit.

madhouse023342d ago

I think Ubisoft have turned a corner with the new Assassins creed game and now The Division. They have won me back over as a fan.

They definitely lost the plot with Watchdogs - but I dont think that was just about its graphics.

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80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad452d ago

did you edit out the parts where the author repeated everything you asked?

50°

Ubisoft's The Division series just had 80% slashed off its price on Steam

If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!

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videogamer.com
170°

Stop Forcing Multiplayer Into Single Player Games

TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."

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growngaming.com
Flawlessmic758d ago

I am in absolute agreement with the OP 👌

shinoff2183758d ago

I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.

-Foxtrot758d ago

Multiplayer or even co-op

If it was always a single player game then that's how it is

Inverno757d ago

It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.

Flawlessmic757d ago

Tbh multilayer now is a way to add live service and mtx elements, very rarely does it come of well.

What single players game used to be in a lot of cases now require 3 other people for keeping to really enjoy it and I hate having to rely on others to get the maximum from a game.

Sp should be sp, if devs want to add a separate multi mode then that's fine with me, the legends addition to ghost of tshushima was fricking sick but totally separate to the main game. Sick of co op too.

Hofstaderman757d ago

I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.

Dagexon757d ago

I didn't notice your comment before I added mine.
But good times indeed

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