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Ratchet & Clank - Impressions | Gamereactor

This looks more like a greatest hits compilation than a quick movie tie-in or remake.

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gamereactor.eu
Cdn_Seahawks_Fan3118d ago

This is one PS4 game I wanna play as I loved the ones on the previous generation of consoles and can't wait for this one.

naruga3118d ago

lets hope for a Crash Bandicoot 4 at the same levels of quality

Fist4achin3118d ago

I'm a huge fan of this series as I have played almost all of them. The only one I didn't play was Quest for Booty, Full Frontal Assault and Size Matters. I will get around to those someday.

Peace_Love_and_FPS3118d ago

Same here except size matters, I tried them on friends consoles and it didn't really live up but I have faith they'll make this one special.

Fist4achin3118d ago

Yeah, all of those listed were off shoots. I'll still give them a whirl, even if they are not as good.

Heyxyz3118d ago

I played Ratchet and Clank a ton when I was younger, but the only one I never completed was Size Matters. There was this huge difficulty spike, and I didn't progress because my friends said the game was bad anyway.

CyrusLemont3118d ago

So excited for this, this is what I had expected from Knack. Wish it had been a launch PS4 title. Also goes to show that more hardware power doesn't necessarily equate to games looking more realistic. Just more f*****g pretty and Pixary. I'm looking at you Nintendo.

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Microsoft Flight Simulator 2024 Interview - Career Mode, Photo Mode, & Walkarounds

Simulation Daily Interviews Asobo Studio COO David Dedeine about Microsoft Flight Simulator 2024 and its new features.

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simulationdaily.com
60°

How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2

Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel. He delves into the significant impact that the ongoing conflict in Ukraine has had on both the game and its team, sharing how these challenges have shaped their approach.

160°

Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers

Palworld developer Pocketpair has responded to this morning's dramatic decision by Nintendo to file a patent infringement.

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eurogamer.net
GotGame8184d ago (Edited 4d ago )

Palworld is better, but Nintendo has$$$$ They can fight it all they want, but will absolutely lose. It is a blatant Pokemon rip off. I do wish them luck though.

RedDevils2d ago

Go check Dragon Quest you would know where Pokemon got their ideas from.

MeteorPanda2d ago

The character design is NOT the issue here. Pokemon patented bullsht. You can patent "Throwing an item to capture a virtual character and another action to release an item that releases a combat character onto virtual world" but my god that is vague as fuck and shouldnt hold in any court...and the kicker? it was patented AFTER palworld was made.

If this lawsuit goes through that is literally going to work on every single monster capture game,

Lionsguard2d ago (Edited 2d ago )

Like the other guy said, this has nothing to do with any of the designs. This is Nintendo patent trolling. It's like Rockstar suing another game if they have a guy opening the car door and yanking them out to steal the car because that's why you do in GTA so therefore that game is infringing on GTA's "patent". And that's the reason why Pocketpair is fighting this because if they lose this opens the doors to MORE lawsuits of this kind.

Profchaos2d ago

Weren't the wire models used in palworld ripped out of Pokemon in the end?

porkChop2d ago

No they weren't. That was proven false. And, again since people don't seem to understand, this is not a copyright lawsuit or about stolen content/assets/designs/etc. It's a patent lawsuit. So far all the possible patents I've seen were filed by Nintendo 4 months *after* Palworld released.

Profchaos2d ago

Then I have no clue what this is about specifically

--Onilink--2d ago

The catching mechanic patent was filed even before Arceus was released, I dont know which ones you have been watching because all the ones I’ve seen were before Palword came out
(Though not all have been approved in the US yet, just in Japan)

porkChop2d ago

The patent for the catching mechanic was filed July 2024 and granted August 2024. It was filed on top of a separate, "parent" patent that had been filed in 2021. Nintendo filed new patents and had them expedited just so they could sue Pocket Pair/Palworld.

MeteorPanda2d ago

it's so dumb. if that patent holds any water in court - any monster capture game is done and gone. cnts.

NotoriousWhiz2d ago (Edited 2d ago )

Source that says it was filed in July? I couldn't find it. And everything I can find states that it typically takes around a year or more for patents to be approved.

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jznrpg2d ago

On behalf of their money seems like the biggest reason

Kneetos2d ago (Edited 2d ago )

People want Nintendo to lose as a big middle finger to the company, but if Nintendo wins then they set a precedent for others to follow which could be bad for Nintendo themselves if they end up infringing on a patent owned by someone else

The one I'm reminded of is, a few years ago Sony patented something to do with AI controlling a characters moments in a game to "help get past difficult or grindy parts" of a game

Mario kart 8 deluxe had a the auto acceleration and auto steering technology implemented, so potentially if that came back for mario kart 9 could possibly open the door for Sony to sue them if it's close enough

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