Posted by Bryan Sawler on Mar 10, 2016 // Founder, President and CEO, Muteki Corporation
The year was 2013, and our then-four man team (and some amazing volunteers) at Muteki were just finishing almost two years of work on Dragon Fantasy: Book II. We had finally made the glorious 16-bit style JRPG we set out to make when we were teenagers. Only it wasn’t done.
Sometimes when you pour everything you’ve got into a game for years on end until your only options are to ship or die, it’s hard to really see what you’ve got. And what we had was a good game, but it was buried under a pile of rough edges.
Fast forward to 2015. Years had gone by, new jobs had been found, yet we still weren’t able to move on because we hadn’t really accomplished what we set out to do with Dragon Fantasy.