460°

'Quantum Break' Is Financially Risky Because It's a AAA Game You Can Finish

Xbox One's big exclusive is big, beautiful, and fun, but is that enough in 2016?

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FasterThanFTL12962d ago

Not Really. The game will sell 5+ million across PC and Xbox One. Max Payne and Alan Wake have had a lasting legacy that has enabled them to sell for years after release.

Overload2962d ago

Being a AAA single player only action adventure game in this day and age is definitely risky, not to mention the TV production on top of that.

thekhurg2962d ago

There's nothing risky about being single player only with action/adventure elements.

Your game just has to be good and not a pile of crap.

Game needs to be around the 10 hour mark in length and needs to make sure it's not repetitive as hell - which is the big concern since all footage has been pretty copy/paste so far.

kraenk122962d ago

@thekhurg

I don't think 10 hours is enough without MP tbh. More like 15!

hells_supernova2962d ago

Everyone perceives value differently. all I know for me is if the story is fantastic and the gameplay is solid then im all in. I do not care for multiplayer as I do not have the time to get invested.

If it is over 10 hours for me that is all I ask however my main concern is still the show that's tied in with this game.

ShadowKnight2962d ago (Edited 2962d ago )

Do you think QB will sell more than Tomb Raider? I think it will do well in sales eventually. I'm hoping it does because I want another Alan Wake!!! The only thing I'm concerned about is that QB releases a few days before Dark Souls 3.

Overload2962d ago

Yes. Tomb Raider had no business launching the same day as Fallout 4, Quantum Break has a much better window.

rainslacker2962d ago

I'd say it's probably going to do OK. It seems to have more hype and excitement than Halo 5 did, and it is arguably the most anticipated title on Xbox this gen. I know a couple people who were waiting for it to get their X1, and I already took the plunge for it myself...and I doubt it's going to be the kind of game that only appeals to forum goers...particularly when MS ramps up it's marketing a couple weeks prior to release.

Azzanation2962d ago

Dark Souls 3 is niche game, QB will sell heaps regardless of DS3, plus 2 different gams and audiences.

FITgamer2962d ago (Edited 2962d ago )

Maybe it'll sell a lot digital, but pre-orders don't seem to be very strong, seeing as it's only a month out. It's yet to break the top 100 on Amazon, it's #80 on the Most Wished for list, and it's not even in the Movie and Shakers list. Hell even VGChartz only has it at 56k pre-orders. Maybe people are waiting for reviews, but i expected it would be killing it in pre-orders. Most interesting Xbox exclusive yet IMO.

Overload2962d ago

VGChartz ranking means nothing. Amazon on the other hand usually means nothing with software sales, but that's ranked really low and definitely is an indication of hype for the title.

I do hope it does well for Remedy, they have always been a great studio.

rainslacker2962d ago

Hmm...I dunno, I think we've seen enough for people to decide if they want the game without waiting on reviews. There is nothing really that makes it seem like it would be a bad game.

More likely, despite the high levels of anticipation on forums, the general public isn't tuned in to it yet, and maybe only know about it through passing adverts or mentions. I'd imagine this game is going to get a rather sizable marketing campaign starting within the next few weeks.

objdadon2962d ago (Edited 2962d ago )

"It will sell 5 million+ across xbox and pc."
Lol, how the hell do you know that?

RiseofScorpio2962d ago

He means long term most likely. Alan Wake achieved that figure.

dkp232962d ago

10 hrs 15 hrs? You guys serious. Should be closer to 50 hours

babadivad2962d ago

I'd never finish it then.

Brazz2962d ago

i will be surprised if it breaks 4M line, but sure... there is a chance...

conanlifts2962d ago

I played alan wake for the first time last month. Great game and made me think i should but quantum break day 1.

CartBlanche2962d ago (Edited 2962d ago )

New AAA IPs very very rarely hit above 2 million. It is usually sequels that end up selling much more.
The only recent new AAA IPs that sold over 2 million was Last of Us which has sold nearly 6million on PS3 and nearly 5 million on PS4. The other was Bloodborne, just over 2million.
So Quantum Break would need to be as good as Last of Us for it to hit your predicted 5+ million across 2 platforms.
Ryse only managed 1.3 million across 3 platforms (X360, X1 and PC).
If you know of a Xbox new AAA IP that sold more than 2 million, let me know.

Now it is certainly possible for it to sell 5+ but a tall order. If it hits those sorts of number, then it has a great chance of being GOTY.

+ Show (5) more repliesLast reply 2962d ago
WeAreLegion2962d ago

I think it will do just fine. Until Dawn was very successful and that was just last year. Quantum Break looks incredible. I think word of mouth will be strong.

Overload2962d ago

The budget for this game would be much higher than Until Dawn.

WeAreLegion2962d ago

I know that, but if this sold just as many copies as Until Dawn, it would be a success.

kraenk122962d ago

@WeAreLegion
It would considering it has half the install base.

Bladesfist2962d ago

@kranek12 I think you are forgetting it launches on PC and Xbox One. It has a bigger install base.

TFJWM2962d ago

If it sells the same as Until Dawn I do not see how it could not be considered a failure. It has been one of the most hyped games for Xbox and now it is on PC as well. To sell the same as unknown niche horror game that had no advertising would be a big blow to Remedy and MS imo...

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WelkinCole2962d ago

I do wonder though if it was on the xbox would it do as well.

KwietStorm_BLM2962d ago

Down with story driven, single player games! What are they thinking making a good game?

It's the same crap about new IPs being 'risky,' like they're all supposed to flood the industry with the same thing over and over. People like story focused games. They sell when they're good. A lot of people don't even play the multiplayer in some games after they finish the story. This isn't being risky. It's filling their "role" in the industry. Unbelievable.

Aloy-Boyfriend2962d ago (Edited 2962d ago )

Sadly Spec Ops: The Line was a great game with an amazing story and didn't sell enough. QB obviously looks like an even more expensive game to make and the devs will take a blow if it doesn't sell.

Making these story driven games is risky bevause the casual market can easily ignore them for not having COD in the title, or not being games they are familiar with.

Sciurus_vulgaris2962d ago

Remedy has already been paid for the game, since QB is funded by and owned by MS. Dev usually have issues when their games get mixed to bad reception and publishing partners stop funding them (like what happened to Crytek).

Tsunade2962d ago

At least the game is also going to be on PC so sales will be better than the game being exclusive on Xbox and MS may give sales number combining xbox and PC.

CartBlanche2962d ago

Not necessarily true.
Ryse, an obvious AAA New IP, released on X1, X360 and PC only sold 1.3million across all 3 platforms.

Do you know of any other new AAA IP that has sold really really well either on one platform or more? I'm talking about exclusives here, not multi-plat shooters.

New IPs rarely sell above 2million. Last of Us and Bloodborne are a couple of exceptions, but they are very very rare. Sequels are where the sales really shoot up.

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70°

Stellar Blade X NieR: Yoko Taro and Hyung-Tae Kim on How Their Blockbusters Inspire One Another

IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."

320°

Final Fantasy 7 Remake Part 3 Expected to Release Around 2027, Says Square Enix

It's fairly common knowledge that Final Fantasy 7 Rebirth enjoyed a relatively smooth development cycle, owing to the fact that Final Fantasy 7 Remake's team was largely kept intact, and the first game had obviously laid the foundations in terms of visuals and gameplay systems. It took Square Enix around three years to craft Rebirth, and it expects the same kind of timeline when it comes to the third (and final) title in the trilogy.

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lucian2293d ago

Soooo long. Sigh lmao gonna be a long long wait.

Cacabunga3d ago

Yes but better they take their time with such game. A good argument to get PS5 Pro

Sonic18812d ago

The PS6 might be out by then

Cacabunga2d ago (Edited 2d ago )

In 2,5 years? No way .. Pro will be around for at least 2 years..

RaidenBlack3d ago

Might be an unpopular opinion here, but I wish the remake was a 2-parter not a 3-parter.
Die-hard fans will disagree and I get it but ... I think they're stretching the project abit too much imho.

lucian2293d ago

considering how much story is in the original, i think it's fine. Everything is very well elaborated and the connection to those characters are much greater thanks to it. Like, i like seeing tifa and aerith as best friends for example. the fact the first 2 games in this trilogy basically only covered the first disc of the original is kinda crazy tho lol

Becuzisaid3d ago

@lucian That first disc was a whopper though. I don't remember the second being as long, and the third is basically just the final dungeon.

I'm glad they did 3 games. The first 2 have been absolutely phenomenal. Looking forward to the Weapons (the real ones) waking up and attacking, the underwater exploration (they set that up pretty good with the lore of Under Junon), and finally Cloud's big reveal. It'll be real interesting to see how they handle the repercussions of Cloud's behavior from Rebirth and what he's going to do in Part 3. Like the party should realistically just abandon him for being such an a-hole, and after what he did to a Tifa. They really played up the whole Sephiroth mind control thing in Rebirth. They really need to nail the emotional payoff to that. Hope it's not just swept under the rug by the party and just move on post Lifestream.

-Foxtrot3d ago

Also 3 games and then a Crisis core remaster

Then god knows what else

It’s overkill

I’d under the trilogy if they lived up to their excuse about it being about expanding the lore. Like they said the first game would heavily expand the lore of Midgar through side missions but the side missions didn’t do that at all, they were all pretty generic. Felt like a bad excuse to justify 3 games.

-Foxtrot3d ago

Least we have a potential date

Although now I’m just thinking

“Damn 3-4 years to see if we’ll ever get a FFVIII remake next”

VersusDMC2d ago

Apparently there is a IX remake getting made. You need that to come out and be successful before a VIII remake is even possibly green lit.

But if you're thinking the FF7REMAKE team is making a FFVIII remake after part 3...that is not happening. They are definitely making a new FF after.

-Foxtrot2d ago

Well apparently IX is coming first because the VIII team are working on the VII remakes

So if they get finished then hopefully they will work on VIII next

You say it won’t but I’m hoping they will…just something less ambitious

TheEroica2d ago

Yikes.... Sales are already lower than expected for the sequel. Third game is gonna be lower....

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GoodGuy093d ago (Edited 3d ago )

I really think it should've been just one game or two at most, kept to the simple turn based combat, and no crazy changes to the story. But it's whatever. I liked rebirth but man was it bloated with so much unnecessary and repetitive stuff. Square is really betting their money on the remakes. I do admit the remakes have been the only mainline ff games Ive actually quite liked since probably 10 lol.

Lexreborn23d ago

I don’t feel like it’s bloated, it’s more or less all the same content that was in the original for mini games but they expanded everyone’s narrative better.

I am glad they expanded even on the characters that came in later games that wasn’t in the original. It’s a weird position we keep putting devs in when one moment we say give us a complete game with tons of content. They deliver said content and then we treat it like it’s overwhelming or to much.

Crazy part is you could just focus on the story and do none of the “bloat”. Gamers really seem to never be happy when you look online forums

rambot892d ago

Wouldn’t make sense financially. 1 game would involve a mammoth amount of development time and a gamble to say the least. Making one part of the game and seeing if it makes $$$ gives reason to justify making a part 2 and 3 and make more money too.

OtterX3d ago

That's pretty crazy if you think about the 2005 PS3 tech demo that started this all! I'm not sure if they ever intended to remake the game at that time, but the fan outcry for it was so incredible that it eventually became a reality! Now imagine all of the fans who have died waiting for this. :\

GamerRN2d ago

That's how you turn an 80$ game into a $240 game

jambola2d ago (Edited 2d ago )

Which game is 240?
You must've bought from a bad scalper because I got both games for normal price each

GamerRN2d ago

How much did each part cost?

Lionsguard3d ago

I mean not too surprised, they already have most of all the assets already made. I just hope it's UE5 and they crank it to 11 and finish strong. I also hope they go back and upgrade Remake and Rebirth to UE5 too. BUY THE DAMN GAME PEOPLE!!

franwex3d ago (Edited 3d ago )

For all the complaints about GAAS and same thing getting released every year. It’s almost dumb that gamers here don’t support a game like Rebirth.

MrNinosan3d ago

Rebirth is selling great and is supported. Don't worry.

MrNinosan3d ago

It won't be UE5.
If that wad the case, we wouldn't play it in 3 years.

Becuzisaid3d ago

And it would likely play like trash compared to the first 2, at least on PS5.

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90°

Josh Sawyer, Pentiment Director, Comments on Industry Burnout Issues

Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.

As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."

anast4d ago

Typically burnout comes from abusive management.

N3mzor4d ago

"Flood has replaced the faulty dam as the primary hazard of the valley"