70°

Remedy on working with UWP, and Microsoft's plan to blur the line between PC and Xbox One

Out next month after almost half a decade in development, Remedy's time-twisting Quantum Break is a big deal for Microsoft on several fronts. Once upon a time it was a posterchild for the publisher's “broad entertainment” push on Xbox One, melding live-action TV episodes with sci-fi cover-shooting. Latterly, it has become a flagship title for the youthful Windows 10 Store and DirectX 12. It's also probably the only game you'll ever play in which Littlefinger throws Iceman through a door.

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pcgamesn.com
170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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clouddosage.com
Goodguy0130d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto29d ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford1528d ago

Buddy said whole lot of nothing

isarai29d ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B29d ago

I will never support cloud gaming.

darthv7229d ago (Edited 29d ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-102029d ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing6929d ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-102029d ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay28d ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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160°

ASUS ROG Ally 2 leaks: New design, larger screen and Xbox version

ASUS is about to announce a new generation of gaming handhelds, and spoiling the announcement are photos from official FCC certification.

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videocardz.com
Vits39d ago

Hopefully this leads to a price drop for the Ally X, because if the claimed 10–20% performance boost is accurate, it’s hardly a game-changer. Unless it takes the Ally X price, making the latter take over the normal Ally spot.

darthv7239d ago

wow... with the grips on it, makes it look similar to my switch with nyxi cons attached.
https://www.instagram.com/p...

Fishy Fingers39d ago

I'm not following you on instagram to see it, Steve.

darthv7239d ago

Sorry, didnt remember my account was private. I have tried imgur before and it would never take.

How about this one: https://scontent-lax3-1.xx....

PanicMechanic37d ago

“Wow” - yea amazing looking. Looks like a dick.

darthv7239d ago

they could have at least wiped it down before taking the pics. All those fingerprints on the touch screen...

Im curious about the two different CPU types. Are we looking as a Series X|S situation again?

RaidenBlack39d ago

FYI, this is not the bespoke Xbox handheld that'd be part of Xbox's next-gen console lineup of 2027.
This, Project Keenan, is supposedly just collab with Asus to produce an Xbox branded Ally 2.
imho, it'll just be a portable PC i.e like Ally or Deck with some Xbox specific features, like a shortcut button.

Obscure_Observer38d ago

Yeah.

It´s cool and all but I rather wait for the upcoming official Xbox handheld instead.

Jingsing37d ago

It is way too big when you actually see how thick it is.

70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com