420°

Metal Gear Solid Shadow Moses Remake In Unreal Engine 4 Is Cancelled

iRam Gamer has been working these past few months on an amazing remake of Metal Gear Solid’s Shadow Moses environment in Unreal Engine 4. Unfortunately, though, this project has been officially cancelled.

Read Full Story >>
dsogaming.com
-Foxtrot3388d ago

Reasons beyond their control

....Konami in guessing

Must of realised they could do this themselves, just like what Capcom did with the RE2 remake

DarkOcelet3388d ago (Edited 3388d ago )

At least Capcom are working with the people who made the RE2 Unreal Engine 4 footage.

breakpad3388d ago

it was obvious from the very start , that the project will be a demo/failure/whatever...do you want to call it Konami? do you want to call it they failed to attract people for another thievius Kickstarter?..all i say it was obvious from the start

Yui_Suzumiya3388d ago

Exactly what I was going to say, DarkOcelet

Timesplitter143388d ago

I agree with breakpad. No way this was ever going to become an actual game. Not only did it not look the part, but it's also nearly impossible for one person or a very small team to make a game of that scale.

Tech53388d ago (Edited 3388d ago )

"We have to cancel the Shadow Moses Project for reasons beyond our control."

the property wasn't theirs to begin with. i strongly suggest if anyone with good skills likes a game this much they should do something similar instead of verbatim.

OhMyGandhi3387d ago

I am always confused by these "remakes". I love that people want to do something like this to prove their skills. But in order to really make it a worthwhile endeavor, why not create something -slightly- different with the same aspects and have "inspired by" as a popular byline in interviews, like so many companies do these days, and make money off it that way?

InactiveUser3387d ago

You'd think people this skilled would be smarter. Too many fools announcing these fan-made remakes/re-imaginings way too early. You see it over and over again.. these projects getting shut down. They give the companies months and months to take action.

Rule #1: Don't announce it until it's done.

+ Show (3) more repliesLast reply 3387d ago
frostypants3388d ago

No way was this ever a realistic undertaking.

Batzi3388d ago Show
lociefer3388d ago

what a major let-down, the guys tweets suggested he had good news in march and i thought to myself; is Konami seriously gonna make it official. But yeah, they made it official allright; their idiocity

DarkOcelet3388d ago

Konami are downright Trolling.

They are going deeper into the sink hole.

Timesplitter143388d ago (Edited 3388d ago )

"Konami seriously gonna make it official"

What are the odds that a company would see some random game environments recreations in UE4 and just decide to make it official and to start an actual game from there? Was anyone seriously expecting this? There's no way that could've possibly happened.

If they did want to make a MGS remake, they'd just start their own project from scratch, have it made in FOX Engine, and have everything modeled by professionals.

I know it's cool to hate on Konami right now, but seriously, how many companies have given the green light for a fan remake of one of their games? The only one I know is Valve

lociefer3388d ago

seeing that ''money'' is their biggest problem right now and there is clearly a demand for this remake, it would have costed them way less to back this guy up while saving publishing rights

Timesplitter143388d ago (Edited 3388d ago )

They have to worry about the effect this would have on the MGS brand. Anyone with the ability to take their nostalgia goggles off can realize that this didn't really look good enough to become a real game

lociefer3388d ago

of course they would aid in its development, this can't be a one man job, but all in all, its a blown chance

Summons753388d ago

An unlicensed, unofficial remake being shut down...shocker

Double_O_Revan3388d ago

Exactly. Like we didn't see this coming.

Show all comments (50)
70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

Read Full Story >>
rockpapershotgun.com
isarai287d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken287d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot287d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken287d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional287d ago (Edited 287d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken287d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989286d ago

just cause he made one game that you didn't completely like?

just_looken286d ago (Edited 286d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989286d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

286d ago
CrimsonWing69287d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40287d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR287d ago

No Hideo ! No MGS !!! Just try to work with him.

Show all comments (15)
130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

Read Full Story >>
tech4gamers.com
DaReapa346d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2346d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa346d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL346d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12346d ago (Edited 346d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart346d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb346d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob346d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin346d ago

There out there. You just never hear about them.

anast346d ago (Edited 346d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan346d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

Show all comments (15)