Bullet time has always remained a fascinating visual gimmick, and with good reason. Ever since the striking imagery of The Matrix and slick gameplay of Max Payne propelled it into the public spotlight, it has become a visual staple. It’s a way to add an extra dimension to otherwise very direct fight scenes, but a hard one to truly get right. Overexposure and mishandling of it in every medium has given it a stigmata, but Superhot reminds audiences just why this was such a cool concept to begin with. That and just what the right developer can do when they are given a single core mechanic to work with.