Stephanie Smith writes: "I don't think I've ever backed a project faster than I did Ludoria. Ludoria is a sandbox game that takes a blocky procedurally-generated world like that of Minecraft and throws catchable monsters into the mix. Ludoria was released on the Steam Greenlight back in August 2014 and was Greenlit in December of the same year. Reading through both the Kickstarter and the Greenlight page the game seems to have not only emulated Minecraft and Dragon Quest, but also improved on their style."
Stephanie Smith writes: "Perhaps the money they raise from Early Access will be enough to help them get through, however, this looks like it is going to be pretty hard on the developers. You have to remember that Ludoria is a pretty complex game. It has a large open world, crafting, building, battling, catching, collecting mechanics, swimming, flying, and sailing. This is the second time they have launched a campaign, and this time, at a much lower goal. Their first Kickstarter had a goal of $28,000 which reflects the complexity of what they are trying to make."
Seems to me that the gaming public has sooken, and they're not interested in this game.
After all the failed video game kickstarters its ludicrous that Kickstarter is still around, much less um...what's this game again?
Maybe it just wasn't advertised enough. I had personally never heard of it until now.
Honestly it looks like an interesting game and i hope they find a way to continue its development.
Not a DQ or Minecraft fan, but this has some potential.